Wwise Versions
  • Sample Project
  • Wwise Fundamentals
  • Wwise Help
  • Wwise SDK
  • Wwise Unity Integration
  • Wwise Unreal Integration

Autre Documentation

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat
  • Meta XR Audio

Cours de certification

  • Wwise Fundamentals (2024.1)
  • Wwise Interactive Music (2021.1)
  • Wwise Performance Optimization (2023.1)
  • Wwise Unity Integration (2023.1)

Autres sources

  • Site Web
  • Vidéos
  • Plugiciels
  • Répertoire des créateurs
  • Questions et réponses
  • Blogue
Wwise 2019.1 is out and available for you to download from the Wwise Launcher.   This version includes one of GDC19's most crowd-pleasing  features, the Voice Inspector, sought-after spatial audio developments, interactive music functionalities providing greater design ease and flexibility, along with several other user-experience, workflow, and performance improvements. So, unless you're currently ...
On one side there’s sound for films- linear, on the other there’s sound for video games- interactive. In the middle, there is this gray area where immersive XR soundscapes can be created using both linear and interactive sound design approaches. Coming from the linear world, learning interactive audio has been a journey (and still is) but the ability to combine both to explore new ways of storytelling ...
Wwise Audio Lab (WAL) is an open-source game-like 3D environment developed with Unreal Engine 4 available through the Wwise Launcher. WAL puts the Unreal Project Source and Wwise Project in your hands to explore, audition, and create a better understanding of Spatial and 3D Audio.Since its launch in 2017, WAL (Wwise Audio Lab) has served as a way to identify current and best practices for integration ...
The Inception of Strata SFX library creators have produced and distributed their content in roughly the same fashion for the last four or five decades: they record, assemble, mix, and render sounds they design, and then sell them in theme-based packages to their audience. If we exclude a few exceptions, such as how BOOM Library offers construction kits of their designed sounds, there have been almost ...
In this article, we’ll be reviewing some of the improvements to CPU usage in Wwise 2022.1’s runtime: Performance Improvement Highlights Improvements to CPU Profiling Revamped CPU Scheduling Improved Parallelism and Concurrency Performance Improvements First, we want to showcase some general performance improvements in Wwise 2022.1: Improvements to RTPC Management Something that many developers have ...
Mixing audio for VR & AR games and experiences can be tiresome. In this blog, we'll provide the first insights into Dear Reality's upcoming solution, dearVR SPATIAL CONNECT for Wwise, which facilitates gesture control of Wwise in game engines like Unity. About Dear Reality At Dear Reality, we are working on immersive audio solutions to make spatial audio mixing less technical and ...
Dive and explore the underwater depths with the newest Strata collection, Submersion. This collaboration between Spectravelers and Audiokinetic will provide you with an extensive collection dedicated exclusively to underwater experiences and soundscapes.   About Spectravelers   We are two senior sound designers, each with over 10 years of experience each. Our shared passion for audio brought us together ...
We're excited to announce that the Meta XR Audio SDK Plug-in is now live in Wwise! This powerful plug-in delivers the core audio features required to create immersive experiences in mixed reality for Meta Quest headsets and other devices. With the Meta XR Audio SDK, you have access to the foundational components of spatial audio and acoustics simulation, enabling your apps to provide an immersive ...
Wwise SDK 2024.1.7 Release Notes 2018.1 The following sections list and describe the changes to Wwise between version 2017.2 and version 2018.1. For earlier versions, please refer to Previous Release Notes. If using the online help, you can also choose a different Wwise version from the list on top of the table of contents column. Note: Plug-in Developers This version of Wwise supports ...
Wwise SDK 2024.1.7 AKIAkGlobalPluginContext AK::IAkGlobalPluginContext Member List This is the complete list of members for AK::IAkGlobalPluginContext, including all inherited members. ComputeAmbisonicsEncoding(AkReal32 in_fAzimuth, AkReal32 in_fElevation, AkChannelConfig in_cfgAmbisonics, AK::SpeakerVolumes::VectorPtr out_vVolumes)=0AK::IAkGlobalPluginContextpure virtual ComputeSphericalCoordin ...
Wwise SDK 2024.1.7 Release Notes 2016.1 The following sections list and describe the latest changes to Wwise between version 2015.1.7 and version 2016.1. For earlier versions, please refer to Previous Release Notes. If using the online help, you can also choose a different Wwise version from the list on top of the table of contents column. Platform SDK updates New Features API Changes ...
The two primary component ordering formats for ambisonics are Furse-Malham, commonly called FuMa, and Ambisonic Channel Number, commonly called ACN. As seen in the following image, the former uses a lettered notation that—following alphabetical order per grouping—starts with the W (omni) channel, moves to its lower right, then its lower left, and then its lower center; then it moves to the next order ...
The blog Ambisonics as an Intermediate Spatial Representation (for VR) explains in detail the concept of intermediate spatial (or 3D) representations. In summary, busses at the higher levels of your bus hierarchy should be configured such that they preserve 3D information so that it can be used to binauralize for headphones, or “downmix” (for lack of a better term) for speakers. This is especially ...
You can use certain Effect plug-ins, such as Auro Headphone or Resonance Audio (installed through the Audiokinetic Launcher), to convert ambisonics to a stereo configuration. In this way, you can benefit from the ambisonics format as an intermediate 3D representation of sounds and then effectively downmix the signal before it reaches the final output.To set up a binauralizer Effect ...
3D Meter
Wwise Help
The 3D Meter mode provides a 3D spherical representation of the directionality of an ambisonic signal. It calculates the Peak level at every position on the sphere. A heatmap representation is then generated from each of the positions on the sphere. The 3D meter mode is currently only available on busses that have an ambisonics bus configuration. During the decoding process, gain factors are applied ...
Adding child audio busses
Meta XR Audio Plug-in
After you set the Meta XR plug-in as an Audio Device on the master audio bus, add child busses for the passthrough, ambisonics, and object audio streams. First we’ll set up the passthrough bus to which we can route all stereo content that should bypass spatial rendering.Add three child busses as described in Working with busses in the Master-Mixer Hierarchy. Give the busses the ...
Wwise SDK 2024.1.7 ak.wwise.debug.generateToneWAV Generate a WAV file playing a tone with a simple envelope and save it to the specified location. This is provided as a utility to generate test WAV files. Arguments Name Type Description path * string File path to write the generated WAV file. This path normally uses the file extension WAV. bitDepth string Bit depth of the audio file.
Wwise SDK 2024.1.7 ak.wwise.debug.generateToneWAV Arguments Schema Schema { "type": "object", "properties": { "path": { "description": "File path to write the generated WAV file. This path normally uses the file extension WAV.", "type": "string" }, "bitDepth": { "description": "Bit depth of the audio file. Default is int16.", "type": "string", ...
Wwise SDK 2024.1.7 Known Issues and Limitations Audiokinetic aims to provide you with the highest quality software. However, be aware of the limitations and known issues in this version of Wwise. Wwise Limitations The following list describes the limitations in this version of Wwise. 3D Spatialization When performing 3D spatialization of standard multichannel sounds, a hard-coded channel ...
AuxBus
Wwise SDK
Wwise SDK 2024.1.7 AuxBus Plugin ID: 61 Class ID: 3997712 Refer to ak.wwise.core.object.setProperty, ak.wwise.core.object.setReference and ak.wwise.core.object.set to set properties and references with WAAPI. Also refer to Querying the Wwise Project to learn how to query properties and references. Refer to ak.wwise.core.object.create and ak.wwise.core.object.set to add objects to lists ...