Wwise Versions
- Sample Project
- Wwise Fundamentals
- Wwise Help
- Wwise SDK
- Wwise Unity Integration
- Wwise Unreal Integration
Autre Documentation
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
Cours de certification
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
Autres sources
- Site Web
- Vidéos
- Plugiciels
- Répertoire des créateurs
- Questions et réponses
- Blogue
Problems with WAG, WWise 2023.1.4.8496 and Macbook???
Questions et réponses
/qa/13575/oblems-with-wag-wwise- -1-4-8496-and-macbook/
Hi everyone, I am trying to make a demo reel with the WAG but it keeps crashing and freezing. So does WWise. It happens when both or just one is open and I don't know why. I am on a Macbook Pro, Sonoma 14.4.1 from 2021. I have been having a lot of problems with this setup and I am close to giving up on WWise.
Wwise WebGL build error Library/Bee When uprade version from 2021.1.13 to 2023.1.8 in Unity
Questions et réponses
Upgrade Wwise from version 2021.1.12 to 2023.1.2
Questions et réponses
Hi Our current version of Wwise is 2021.1.12. We plan to upgrade the version of Wwise to 2023.1.2. What are the specific points to pay attention to and the risks involved in the upgrade process? Thanks.
Can UE5 receive Time Signature/ BPM information from the current playing musical segment?
Questions et réponses
Wwise 2022.1.11 Install:Unity>Error loading projects RangeError: Invalid string length
Questions et réponses
In Audiokinetic Launcher 2023.2.2.3581, when selecting "Unity" from the left menu, it fails to load Unity projects and displays the error message "Error loading projects RangeError: Invalid string length". It seems to occur after installing Wwise 2022.1.11. When the installed Wwise 2022.1.11 is uninstalled via Audiokinetic Launcher 2023.2.2.3581, Unity projects are displayed correctly. Has anyone ...
Compilation error in "AkBitFuncs.h" when building against prebuilt x64 libs with clang in wwise 2023.1.8.8601
Questions et réponses
We have noticed compilation errors in "C:\Program Files (x86)\Audiokinetic\Wwise2023.1.8.8601\SDK\include\AK\Tools\Common\AkBitFuncs.h" when building against prebuilt x64 libs with clang (ie. https://clang.llvm.org) in wwise 2023.1.8.8601 This appears to be due to the fact that _MSC_VER is #defined in clang. Please see the following documentation for more information https://clang.llvm.
Unity not creating ".wem" files for PS5 platform
Questions et réponses
Can anyone help us understand why they are not being created like in the other platforms? We already have a PS5 specific license for the project and are using Unity 2022.3.47f and Wwise 2023.1.7.8574. Thanks!
compile errors on x64 in wwise 2023.1.8.8601 when building with clang
Questions et réponses
/qa/13520/mpile-errors-x64-wwise- -8601-when-building-with-clang/
We have just upgraded to 2023.1.8.8601 and can build successfully against x64_vc170 prebuilt libs when using msvc toolchain. However we are seeing a compilation issue building against x64_vc170 prebuilt libs when using vanilla clang (ie. https://clang.llvm.org/). The error appears in several places in "C:\Program Files (x86)\Audiokinetic\Wwise2023.1.8.8601\SDK\include\AK\Tools\Common\AkBitF ...
New WoT- Community Modding License makes not working soundbanks (Every worked fine with an old License of the Course)
Questions et réponses
I have Problems with License I got for the Course 'WoT - Community Modding'. The shared License does work for my WWISE 2019.2 version BUT the soundfiles could not be read by the Game. Before I used the License, I was working with WWISE 2023.1.5.8522 with an old License of the Course 'WoT - Community Modding' and everything worked just fine without problems. Yes, I also used the new license with WWISE ...
Please recommend the most stable version among the 2023.1 versions. The engine to be used is Unreal 5.4.
Questions et réponses
WWise 2023 RTPC blend not working
Questions et réponses
/qa/12673/ise- -rtpc-blend-not-working/
Crossfading with RTPC does not work in a blend container in less the audio is looped its works fine in earlier version of wwise
Where is the "Generate Selected" button in Wwise 2023?
Questions et réponses
I'm a noob working on Lesson 3 of the online tutorials. I've gotten as far as "Integrating Your Game Syncs Into Cube" but the latest edition of Wwise does not match the screen captures of the tutorial. In the upper right there should be a "Generate Selected" button next to "Generate All" but instead I have a grayed out "Generate Checked" button. This is the very last step to Lesson 3 but ...
How to use where argument in a ak.wwise.core.object.get call?
Questions et réponses
Hi, I am trying to get all the actor mixers under an object called "Fire" using the Waapi through Python. Here is my code: ``` python client = WaapiClient() args = { "from": { "search": ["Fire"] }, "transform": [ { "select": ["descendants"], "where": [{"type": "ActorMixer"}] } ] } response = client.call("ak.wwise.core.object.get", args) pprint(response) client.disconnect() ...
Wwise Spatial Performance: Portal Path Validation always shows high CPU consumption in Wwise 2023.1.2
Questions et réponses
Hello! I tried to update a project from Wwise 2022.1.1 to 2023.1.0 / 2023.1.2 and found that performance in Spatial Audio on the same test cases became worse specifically on Portal Path Validation. I made a simple isolated test case as well in UE5: 20 box shapes rooms 10x10x10 meters, each with 1 portal inside. All the rooms located close to each other (~1-2 meters a distance between ...
Output to headset PC VR
Questions et réponses
Hi, Using 2023.1.7.8574 with UE5 we are testing a pc vr build of our project, I am unable to get audio to use the oculus headset. So far the only way to get headset audio is to manually select it as system audio device from windows task bar Has anyone had any luck with this? Here is what our programmer found - Enabling the headset audio device doesn't work because IHeadMountedDisplay ...
Renaming a workunit with WAAPI
Questions et réponses
I'm trying to rename an existing WorkUnit using WAAPI. We're using WWISE 2023.1.11 and have enabled Perforce integration. According to the 2023.1 release notes issue WG-39278 was resolved, allowing work units to be deleted, moved and renamed. If I try to rename using `ak.wwise.core.object.set` I get the error "Can't rename this object." If I create a new WorkUnit with the desired name, move all existing ...
wwise 2022.1.13/2023.1.4 IOS17以上声音兼容问题
Questions et réponses
/qa/13395/ise-2022-1-13- -1-4-ios17/
环境:unity2022 +wwise2022.1.13 /wwise2023.1.4 问题:在上面的环境下,使用我们的语音库,在IOS17以上的系统,点开麦后,过一段时间IOS系统的category会由设置的palyandrecord模式重置到soloAmbient模式,导致麦克风录音失效。单独使用unity2022+我们的语音库是没问题的,集成wwise2022.1.13后就出这个问题了,这边看日志发现一个异常的日志是在AkCommonPlatformSettings:get_AkInitializationSettings() AkSoundEngineInitialization:InitializeSoundEngine()日志后会有一条这个异常日志打印( : cannot migrate AudioUnit assets for current process),不确定是不是因为这个导致的,直观的异常原因是 ...
Wwise is unable to find associated Unity Project in Remote Connections on MacOS
Questions et réponses
I really need the regular, intended behavior of the Remote Connections window to work.Wwise Version: 2024.1.1 (same issue when using 2023, upgraded to try to solve)Unity Version: 2022.3.9f1 Hey! I just made a video about this issue.You can watch it here. https://youtu.be/59Ku-N_VFsEThere's a TLDR in the comments, but basically you need to change the “Command Port” in Unity's Project Settings (wwise ...
Unreal Engine 5.2 Integration "Not Supported"?
Questions et réponses
Hello. I am integrating (preferably) Wwise 2023.1.6.8555 with Unreal 5.2. However, it is giving the following error. "Unreal Engine version not supported in the latest Wwise integration version. Previous versions can still be integrated." This error appears for all of our 5.2 and 5.1 projects, but does not appear for 5.3/5.4 projects. According to the Release Notes 2023.1.6 This version ...
Can someone post their WwiseObjectType.cs file from their wwise 2022 or 2023 Unity integration please?
Questions et réponses
I need to confirm whether it's WwiseObjectType.SoundBank or WwiseObgjectType.Soundbank.I can't create a blank Unity project and integrate Wwise into it myself because I'm getting this long-unresolved error: 2025-05-16T20:25:17.704Z: Unable to get current integration version: version file not found"Integration of a new wwise can't determine previous version of wwise" <facepalm>