Wwise Versions
- Sample Project
- Wwise Fundamentals
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- Wwise SDK
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- Wwise Unreal Integration
Autre Documentation
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
- Meta XR Audio
Cours de certification
- Wwise Fundamentals (2024.1)
- Wwise Interactive Music (2021.1)
- Wwise Performance Optimization (2023.1)
- Wwise Unity Integration (2023.1)
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- Site Web
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- Répertoire des créateurs
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- Blogue
IAkGlobalPluginContext
Wwise SDK
Wwise SDK 2024.1.7 AKIAkGlobalPluginContext List of all members | Public Member Functions | Protected Member Functions AK::IAkGlobalPluginContext Class Referenceabstract #include <IAkPlugin.h> Public Member Functions virtual IAkStreamMgr * GetStreamMgr () const =0 Retrieve the streaming manager access interface. More... virtual AkUInt16 GetMaxBufferLength () const =0 virtual ...
Release Notes 2024.1
Wwise SDK
Wwise SDK 2024.1.7 Release Notes 2024.1 The following sections list and describe the changes to Wwise between version 2023.1.8 and version 2024.1. Platform-specific information can be found here: For earlier versions, please refer to Previous Release Notes. New Features API Changes Behavior Changes Performance Changes Miscellaneous Changes Bug Fixes Fixes for Community-Reported Bugs ...
Release Notes 2021.1.6
Wwise SDK
Wwise SDK 2024.1.7 Release Notes 2021.1.6 The following sections list and describe the changes to Wwise between version 2021.1.5 and version 2021.1.6. Platform-specific information can be found here: For earlier versions, please refer to Previous Release Notes. Behavior Changes Performance Changes Miscellaneous Changes Bug Fixes Fixes for Community-Reported Bugs Behavior Changes ...
Release Notes 2021.1.1
Wwise SDK
Wwise SDK 2024.1.7 Release Notes 2021.1.1 The following sections list and describe the changes to Wwise between version 2021.1 and version 2021.1.1. Platform-specific information can be found here: For earlier versions, please refer to Previous Release Notes. New Features API Changes Behavior Changes Performance Changes Miscellaneous Changes Bug Fixes Fixes for Community-Reported ...
Release Notes 2019.2.3
Wwise SDK
Wwise SDK 2024.1.7 Release Notes 2019.2.3 The following sections list and describe the changes to Wwise between version 2019.2.2 and version 2019.2.3. For information specific to certain next-generation platforms, you must download their respective offline documentation from the Audiokinetic Launcher. For earlier versions, please refer to Previous Release Notes. Platform SDK Changes New ...
New Features Overview 2019.2
Wwise SDK
Wwise SDK 2024.1.7 New Features Overview 2019.2 Profiler Filtering When looking at a Capture session, it is not uncommon to have a lot capture data visible at a given time, making it difficult to pinpoint the specific information you want to investigate. The filtering toolbar gives you the ability to narrow your search and focus on the sound, problem, or project area that you're interested ...
Release Notes 2018.1.2
Wwise SDK
Wwise SDK 2024.1.7 Release Notes 2018.1.2 The following sections list and describe the changes to Wwise between version 2018.1.1 and version 2018.1.2. For earlier versions, please refer to Previous Release Notes. If using the online help, you can also choose a different Wwise version from the list on top of the table of contents column. Note: Plug-in Developers This version of Wwise supports ...
Release Notes 2017.1
Wwise SDK
Wwise SDK 2024.1.7 Release Notes 2017.1 The following sections list and describe the changes to Wwise between version 2016.2 and version 2017.1. For earlier versions, please refer to Previous Release Notes. If using the online help, you can also choose a different Wwise version from the list on top of the table of contents column. Platform SDK Changes New Features API Changes Behavior ...
Release Notes 2016.2.2
Wwise SDK
Wwise SDK 2024.1.7 Release Notes 2016.2.2 The following sections list and describe the changes to Wwise between version 2016.2.1 and version 2016.2.2. Platform SDK Changes WG-32419 Linux: Crankcase REV plug-in now available. Bug Fixes WG-30561 Fixed: Divide by Zero exception thrown in Meter FX. WG-30641 Fixed: Incorrect return value and broken internal state when IReadBytes::ReadString ...
Important Migration Notes 2016.1
Wwise SDK
Wwise SDK 2024.1.7 Important Migration Notes 2016.1 WG-24215 BREAKING CHANGE: Dynamic and static library system for plug-ins In order to better support commercial game engines (such as Unity and Unreal 4) and 3rd-party plug-in makers, the plug-in system was overhauled. Plug-ins now come in two flavors: static libraries and dynamic libraries. Static linking works as before, with the notable ...
Oriented Reverb
Wwise Audio Lab
Description:Late reverb playing from a 3D bus keeps its orientation with regard to the Room, which makes for a convincing sense of presence. This example showcases the AK Convolution Reverb plug-in using a first order ambisonics IR that purposely steers the energy in one direction. Note: The IR has been exaggerated to make the oriented reverberation effect more obvious.
ComputePositioning
Wwise SDK
Wwise SDK 2024.1.7 AKIAkAudioDeviceEffectPluginContext ◆ ComputePositioning() virtual AKRESULT AK::IAkAudioDeviceEffectPluginContext::ComputePositioning ( const AkPositioningData & in_posData, AkChannelConfig in_inputConfig, AkChannelConfig in_outputConfig, ...
ComputePositioning
Wwise SDK
Wwise SDK 2024.1.7 AKIAkMixerPluginContext ◆ ComputePositioning() virtual AKRESULT AK::IAkMixerPluginContext::ComputePositioning ( const AkPositioningData & in_posData, AkChannelConfig in_inputConfig, AkChannelConfig in_outputConfig, AK::SpeakerVolumes::MatrixPtr ...
RegisterAnonymousConfig
Wwise SDK
Wwise SDK 2024.1.7 AKIAkMixerPluginContext ◆ RegisterAnonymousConfig() virtual AKRESULT AK::IAkMixerPluginContext::RegisterAnonymousConfig ( AkUInt32 in_uNumChannels, const AkSphericalCoord * in_SphericalPositions ) pure virtual Register an anonymous configuration for use ...
ComputePositioning
Wwise SDK
Wwise SDK 2024.1.7 AKIAkSinkPluginContext ◆ ComputePositioning() virtual AKRESULT AK::IAkSinkPluginContext::ComputePositioning ( const AkPositioningData & in_posData, AkChannelConfig in_inputConfig, AkChannelConfig in_outputConfig, AK::SpeakerVolumes::MatrixPtr ...
uNumOperationsForHwMixing
Wwise SDK
Wwise SDK 2024.1.7 AkPlatformInitSettings ◆ uNumOperationsForHwMixing AkUInt32 AkPlatformInitSettings::uNumOperationsForHwMixing Used to determine the threshold at which bus-mix operations will be performed in hardware instead of software. For example, if 25 input channels need to be mixed to a 5th-order-ambisonics (36-channel) speaker bed (generating ...
AkChannelConfigType
Wwise SDK
Wwise SDK 2024.1.7 AKSoundEngineCommonAkSpeakerConfig.h ◆ AkChannelConfigType enum AkChannelConfigType Channel configuration type. EnumeratorAK_ChannelConfigType_Anonymous Channel mask == 0 and channels are anonymous. AK_ChannelConfigType_Standard Channels must be identified with standard defines in AkSpeakerConfigs. AK_ChannelConfigType_Ambisonic Ambisonics.
What media files are supported?
Wwise Help
When looking at what type of media files are supported in Wwise, you need to look at the following: PCM audio file formats Channel configuration Sample rate Bit depth NoteTrying to import files that are not supported by Wwise will result in non-recoverable errors that are displayed in the Import Conflict Manager. For information on how you can deal with ...
Authoring Audio Objects
Wwise Help
The following sections cover the four main steps required to author Audio Objects and ensure they reach the System Audio Device for possible conversion to System Audio Object(s):Enabling 3D audio and Audio Objects for your projectRouting ambient background sounds to the Main MixRouting music to the Passthrough MixRouting sounds that would benefit from spatial precision to an Audio Objects busEnabling ...
Using sounds and motion to enhance gameplay
Wwise Help
This section includes conceptual and procedural information on how to enhance the rich and immersive game environments using a variety of properties and behaviors, effects, motion, positioning settings, and playback priority.Defining object playback behaviors—working with Random, Sequence, Switch, and Blend Containers, creating a loop, streaming media, and using the Source Editor.Defining positioning—working ...