Managing Multilingual Dialogue with Wwise (ET time zone)
Enhance your audience reach and player engagement by mastering multilingual dialogue management. Whether you are a Voice Designer or someone eager to learn about Wwise dialogue handling, this workshop is perfect for you!
In this session, you will explore various dialogue management techniques and workflows designed to streamline the process. This includes WAQL and basic import methods using WAAPI. We will start with localization using Sound Voice objects, then advance to Dynamic Dialogue and External Sources, and finally, we will utilize external tools for efficient dialogue management.
By the end of the workshop, you will be able to:
- Import and manage dialogue manually and with WAAPI
- Control dialogue selection based on Game Sync conditions or language
- Utilize WAQL and other workflow tools to handle large projects
Preliminary agenda:
- Import & Sound Voice objects
- Localization
- Creating fluid and natural dialogue
- Dynamic Dialogue
- External Sources
- Large-scale management workflows
Prerequisites
Basic knowledge of Wwise is recommended. The workshop will include a segment on importing dialogue using WAAPI (Python), so some programming experience is helpful, but not mandatory.
Date & time:
July 8, 12:00 p.m. to 4:00 p.m. ET
Upon completion, you will receive a training completion certificate.
The workshop recording will be available to all participants.
Note: After purchasing the workshop, look for a confirmation email with a link to a form. Please use this form to fill out your contact information or the contact information of the person you are registering for.
To book a private session for your team (6 people minimum) or to get more information, please contact education@audiokinetic.com
- Jul 08, 2025 - 12PM から 4PM まで(現地時間)
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