Cube game Sound Design with Wwise

Sound design I created for the open source game Cube, implemented with Wwise.

I recorded, edited, and processed all sounds with Pro Tools and Wwise. The only sounds not originally recorded by me were the footsteps heard on sand in the beginning of the video and the shotgun blast and reload FX that I sourced from Freesound.org.

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Wwise Distance And Space Demo

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I dream of Wwise - E01: using Max to drive RTPC changes

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