From Symphony to Scoundrel | Adaptive Music in Star Wars: Outlaws

The Star Wars franchise is synonymous with sweeping orchestral scores, but how do you make that music truly adaptive in an open-world game, while preserving its iconic sound?

In previous Star Wars games, music interactivity relied on scripted music changes and horizontal transitions; but due to the orchestral nature of the franchise, a fully dynamic system was generally infeasible.

Join Wilbert Roget, II as he breaks down the creative and technical solutions behind Star Wars Outlaws, an open world action-adventure game that brings dynamic music to the Star Wars universe while maintaining its signature orchestral style.

Connect with Will on socials:
Twitter / X: https://x.com/wilbertroget
BlueSky: https://bsky.app/profile/wilbertroget.bsky.social

-----------------------

For more Wwise content, sign up to to receive our email newsletter:
https://hubs.ly/Q030gv-q0
Curious about other projects powered by Wwise:
https://hubs.ly/Q030gvQ20
To learn Wwise, click here:
https://hubs.ly/Q030gwWp0
Learn more about Wwise:
https://hubs.ly/Q030gtT60

2463 ビュー

関連動画

38:06

The Sound of The Alters: Voices, Space, and Survival Audio Design | Wwise Tour Helsinki 2024

02:04:05

A Look at the Wwise Web of Marvel's Spider-Man 2 | Wwise Tour Shanghai 2024

01:48:34

Mixing Helldivers 2: An Overview | Wwise Tour Shanghai 2024

関連動画

38:06

The Sound of The Alters: Voices, Space, and Survival Audio Design | Wwise Tour Helsinki 2024

715 ビュー
02:04:05

A Look at the Wwise Web of Marvel's Spider-Man 2 | Wwise Tour Shanghai 2024

1288 ビュー

Wwise Tour

毎年さまざまな都市て行われるこのイベントでゲーム開発の専門家、とりわけゲームオーディオのプロ達が一堂に集まりお互いに教え教わりながら、突出した協力体制を組んだゲームオーディオチームからクリエイティブな考え方や経験を習得しています。

次回のWwise Tour開催案内を希望します。