バージョン
Game object information available to plugins. [詳細]
Public メソッド | |
virtual AkGameObjectID | GetGameObjectID () const =0 |
Get the ID of the game object. |
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virtual AkUInt32 | GetNumEmitterListenerPairs () const =0 |
virtual AKRESULT | GetEmitterListenerPair (AkUInt32 in_uIndex, AkEmitterListenerPair &out_emitterListenerPair) const =0 |
virtual AkUInt32 | GetNumGameObjectPositions () const =0 |
virtual AKRESULT | GetGameObjectPosition (AkUInt32 in_uIndex, AkSoundPosition &out_position) const =0 |
virtual SoundEngine::MultiPositionType |
GetGameObjectMultiPositionType () const =0 |
virtual AkReal32 | GetGameObjectScaling () const =0 |
virtual AkUInt32 | GetListenerMask () const =0 |
virtual AKRESULT | GetListenerData (AkUInt32 in_uListenerMask, AkListener &out_listener) const =0 |
Protected メソッド | |
virtual | ~IAkGameObjectPluginInfo () |
Virtual destructor on interface to avoid warnings. |
Game object information available to plugins.
IAkPlugin.h の 102 行で定義されています。