バージョン
Game object interface. [詳細]
Public メソッド | |
virtual const WCHAR * | GetName () const =0 |
virtual AkGameObjectID | GetID () const =0 |
virtual bool | To (IWriteBytes *io_pBytes)=0 |
Static Public メソッド | |
static IGameObject * | From (IReadBytes *in_pBytes) |
Static Public 変数 | |
static const AkGameObjectID | s_InvalidGameObject = (unsigned int)(~0) |
static const AkGameObjectID | s_WwiseGameObject = 0 |
Wwise Game Object ID used to access the default Wwise game object. |
Game object interface.
SFObjects.h の 338 行で定義されています。