バージョン
型定義 | |
typedef void(* | AkAudioInputPluginGetFormatCallbackFunc )(AkPlayingID in_playingID, AkAudioFormat &io_AudioFormat) |
typedef AkReal32(* | AkAudioInputPluginGetGainCallbackFunc )(AkPlayingID in_playingID) |
typedef void(* | AkAudioInputPluginExecuteCallbackFunc )(AkPlayingID in_playingID, AkAudioBuffer *io_pBufferOut) |
関数 | |
AK::IAkPluginParam *__cdecl | CreateAudioInputSourceParams (AK::IAkPluginMemAlloc *in_pAllocator) |
Static creation function that returns an instance of the sound engine plug-in parameter node to be hooked by the sound engine plug-in manager. |
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AK::IAkPlugin *__cdecl | CreateAudioInputSource (AK::IAkPluginMemAlloc *in_pAllocator) |
Plugin mechanism. Source create function and register its address to the plug-in manager. |
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void __cdecl | SetAudioInputCallbacks (AkAudioInputPluginExecuteCallbackFunc in_pfnExecCallback, AkAudioInputPluginGetFormatCallbackFunc in_pfnGetFormatCallback=NULL, AkAudioInputPluginGetGainCallbackFunc in_pfnGetGainCallback=NULL) |
This function should be called at the same place the AudioInput plug-in is being registered. |
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変数 | |
const AkUInt32 | AKSOURCEID_AUDIOINPUT = 200 |
Plug-in unique ID and creation functions (hooks) necessary to register the audio input plug-in to the sound engine.
Wwise source name: AudioInput
Library file: AkAudioInputSource.lib
AkAudioInputSourceFactory.h で定義されています。