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include/AK/SoundEngine/Common/AkDynamicSequence.h

ソースコードを見る。

構成

class   AK::SoundEngine::DynamicSequence::PlaylistItem
class   AK::SoundEngine::DynamicSequence::Playlist

ネームスペース

namespace   AK
 

Audiokinetic namespace.


namespace   AK::SoundEngine
namespace   AK::SoundEngine::DynamicSequence

列挙型

enum   AK::SoundEngine::DynamicSequence::DynamicSequenceType { AK::SoundEngine::DynamicSequence::DynamicSequenceType_SampleAccurate, AK::SoundEngine::DynamicSequence::DynamicSequenceType_NormalTransition }

関数

AkPlayingID __cdecl  AK::SoundEngine::DynamicSequence::Open (AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, DynamicSequenceType in_eDynamicSequenceType=DynamicSequenceType_SampleAccurate)
AKRESULT __cdecl  AK::SoundEngine::DynamicSequence::Close (AkPlayingID in_playingID)
AKRESULT __cdecl  AK::SoundEngine::DynamicSequence::Play (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
  Play specified Dynamic Sequence.
AKRESULT __cdecl  AK::SoundEngine::DynamicSequence::Pause (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
AKRESULT __cdecl  AK::SoundEngine::DynamicSequence::Resume (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
  Resume specified Dynamic Sequence.
AKRESULT __cdecl  AK::SoundEngine::DynamicSequence::Stop (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
AKRESULT __cdecl  AK::SoundEngine::DynamicSequence::Break (AkPlayingID in_playingID)
  Break specified Dynamic Sequence. The sequence will stop after the current item.
Playlist *__cdecl  AK::SoundEngine::DynamicSequence::LockPlaylist (AkPlayingID in_playingID)
AKRESULT __cdecl  AK::SoundEngine::DynamicSequence::UnlockPlaylist (AkPlayingID in_playingID)