目次

AkGameObjectID __cdecl AK::SoundEngine::Query::GetGameObjectFromPlayingID ( AkPlayingID  in_playingID  ) 

Get the ObjectID associated to the specified PlayingID. This function does not acquire the main audio lock.

戻り値:
AK_INVALID_GAME_OBJECT on failure.
引数:
in_playingID  Associated PlayingID