Wwise SDK 2018.1.11
_common_2_ak_simd_8h_source
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Wwise SDK 2018.1.11
Wwise ヘルプ
Installation and Migration Guide(日本語)
Wwiseの基本的なアプローチ
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Wwise Unity Integration
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Wwise SDK 2018.1.11
include
AK
SoundEngine
Common
AkSimd.h
[詳解]
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/*******************************************************************************
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The content of this file includes portions of the AUDIOKINETIC Wwise Technology
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released in source code form as part of the SDK installer package.
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Commercial License Usage
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Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
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may use this file in accordance with the end user license agreement provided
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with the software or, alternatively, in accordance with the terms contained in a
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written agreement between you and Audiokinetic Inc.
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Apache License Usage
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Alternatively, this file may be used under the Apache License, Version 2.0 (the
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"Apache License"); you may not use this file except in compliance with the
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Apache License. You may obtain a copy of the Apache License at
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http://www.apache.org/licenses/LICENSE-2.0.
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Unless required by applicable law or agreed to in writing, software distributed
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under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
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OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
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the specific language governing permissions and limitations under the License.
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Version: <VERSION> Build: <BUILDNUMBER>
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Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc.
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*******************************************************************************/
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// AkSimd.h
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/// \file
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/// Simd definitions.
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#ifndef _AK_SIMD_H_
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#define _AK_SIMD_H_
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#include <
AK/SoundEngine/Common/AkTypes.h
>
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// Platform-specific section.
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//----------------------------------------------------------------------------------------------------
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#if defined( AK_WIN ) || defined( AK_XBOXONE )
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#include <
AK/SoundEngine/Platforms/Windows/AkSimd.h
>
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#elif defined( AK_APPLE )
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#include <TargetConditionals.h>
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#if TARGET_OS_IPHONE
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#include <
AK/SoundEngine/Platforms/iOS/AkSimd.h
>
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#else
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#include <
AK/SoundEngine/Platforms/Mac/AkSimd.h
>
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#endif
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#elif defined( AK_ANDROID )
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#include <
AK/SoundEngine/Platforms/Android/AkSimd.h
>
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#elif defined( AK_PS4 )
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#include <
AK/SoundEngine/Platforms/PS4/AkSimd.h
>
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#elif defined( AK_LINUX )
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#include <
AK/SoundEngine/Platforms/Linux/AkSimd.h
>
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#elif defined( AK_EMSCRIPTEN )
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#include <AK/SoundEngine/Platforms/Emscripten/AkSimd.h>
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#elif defined( AK_QNX )
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#include <AK/SoundEngine/Platforms/QNX/AkSimd.h>
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#elif defined( AK_NX )
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#include <
AK/SoundEngine/Platforms/NX/AkSimd.h
>
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#else
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#error Unsupported platform, or platform-specific SIMD not defined
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#endif
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#ifndef AKSIMD_ASSERTFLUSHZEROMODE
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#define AKSIMD_ASSERTFLUSHZEROMODE
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#endif
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#ifndef AKSIMD_DECLARE_V4F32_TYPE
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#define AKSIMD_DECLARE_V4F32_TYPE AKSIMD_V4F32
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#endif
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#ifndef AKSIMD_DECLARE_V4I32_TYPE
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#define AKSIMD_DECLARE_V4I32_TYPE AKSIMD_V4I32
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#endif
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#ifndef AKSIMD_DECLARE_V4F32
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#define AKSIMD_DECLARE_V4F32( _x, _a, _b, _c, _d ) AKSIMD_DECLARE_V4F32_TYPE _x = { _a, _b, _c, _d }
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#endif
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#ifndef AKSIMD_DECLARE_V4I32
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#define AKSIMD_DECLARE_V4I32( _x, _a, _b, _c, _d ) AKSIMD_DECLARE_V4I32_TYPE _x = { _a, _b, _c, _d }
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#endif
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#ifndef AKSIMD_SETELEMENT_V4F32
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#define AKSIMD_SETELEMENT_V4F32( __vName__, __num__, __value__ ) ( AKSIMD_GETELEMENT_V4F32( __vName__, __num__ ) = (__value__) )
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#endif
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#endif //_AK_DATA_TYPES_H_
AkTypes.h
AkSimd.h
AkSimd.h
AkSimd.h
AkSimd.h
AkSimd.h
AkSimd.h
AkSimd.h
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