Wwise SDK 2018.1.11
_platforms_2_mac_2_ak_types_8h_source
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Wwise SDK 2018.1.11
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Installation and Migration Guide(日本語)
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Wwise SDK 2018.1.11
include
AK
SoundEngine
Platforms
Mac
AkTypes.h
[詳解]
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/*******************************************************************************
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The content of this file includes portions of the AUDIOKINETIC Wwise Technology
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released in source code form as part of the SDK installer package.
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Commercial License Usage
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Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology
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may use this file in accordance with the end user license agreement provided
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with the software or, alternatively, in accordance with the terms contained in a
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written agreement between you and Audiokinetic Inc.
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Apache License Usage
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Alternatively, this file may be used under the Apache License, Version 2.0 (the
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"Apache License"); you may not use this file except in compliance with the
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Apache License. You may obtain a copy of the Apache License at
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http://www.apache.org/licenses/LICENSE-2.0.
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Unless required by applicable law or agreed to in writing, software distributed
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under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
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OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for
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the specific language governing permissions and limitations under the License.
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Version: <VERSION> Build: <BUILDNUMBER>
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Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc.
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*******************************************************************************/
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// AkTypes.h
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/// \file
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/// Data type definitions.
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#pragma once
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#include <mach/semaphore.h>
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#include <TargetConditionals.h>
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#define AK_APPLE
///< Compiling for an Apple platform
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#if (TARGET_OS_IPHONE || TARGET_OS_TV) && !TARGET_OS_SIMULATOR
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#define AK_IOS
///< Compiling for iOS or tvOS (iPhone, iPad, iPod, Apple TV...)
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#define AK_CPU_ARM
///< Compiling for ARM CPU
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#if defined __ARM_NEON__
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#define AK_CPU_ARM_NEON
///< Compiling for ARM CPU with Neon
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#define AKSIMD_V4F32_SUPPORTED
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#endif
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#if defined __LP64__
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#define AK_CPU_ARM_64
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#endif // #if defined __LP64__
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#elif (TARGET_OS_IPHONE || TARGET_OS_TV) && TARGET_OS_SIMULATOR
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#define AK_IOS
///< Compiling for iOS or tvOS (iPhone, iPad, iPod, Apple TV...)
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#if defined __LP64__
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#define AK_CPU_X86_64
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#else
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#define AK_CPU_X86
///< Compiling for 32-bit x86 CPU
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#endif // #if defined __LP64__
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#elif !TARGET_OS_EMBEDDED
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#define AK_MAC_OS_X
///< Compiling for Mac OS X
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#define AKSIMD_V4F32_SUPPORTED
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#if TARGET_CPU_X86_64
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#define AK_CPU_X86_64
///< Compiling for 64-bit x86 CPU
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#elif TARGET_CPU_X86
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#define AK_CPU_X86
///< Compiling for 32-bit x86 CPU
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#endif
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#endif
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#define AK_LFECENTER
///< Internal use
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#define AK_REARCHANNELS
///< Internal use
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#define AK_71AUDIO
///< Internal use
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#ifdef AK_MAC_OS_X
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#define AK_71FROMSTEREOMIXER
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#define AK_51FROMSTEREOMIXER
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#endif
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#define AK_SUPPORT_WCHAR
///< Can support wchar
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typedef
semaphore_t
AkEvent
;
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typedef
semaphore_t
AkSemaphore
;
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// Note: POSIX-type include has to stay at the bottom
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// otherwise AK_APPLE and other defines won't work for the include.
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#include <AK/SoundEngine/Platforms/POSIX/AkTypes.h>
AkSemaphore
semaphore_t AkSemaphore
Definition:
AkTypes.h:81
AkEvent
semaphore_t AkEvent
Definition:
AkTypes.h:80
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