目次
Wwise SDK 2018.1.11
|
Asynchronously post an Event to the sound engine (by event ID). See AK::SoundEngine::PostEvent
.
Supported by
Graphical User Interface.
Arguments
Name | Type | Description |
---|---|---|
event * | Either the ID (GUID), name, or short ID of the Event. | |
gameObject * | integer | The unique ID of the game object. |
(Required *)
Arguments Details
event
description : Either the ID (GUID), name, or short ID of the Event.
Possibilities, one of the following :
1) type : string
pattern : ^[a-zA-Z_]+[a-zA-Z_0-9]*$
2) type : string
pattern : ^\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\}$
3) type : integer
minimum : 0
maximum : 4294967295
gameObject
description : The unique ID of the game object.
type : integer
minimum : 0
maximum : 18446744073709551615
Result
Name | Type | Description |
---|---|---|
return * | integer | The playing ID of the Event launched, or AK_INVALID_PLAYING_ID if posting the event failed. |
(Required *)
Result Details
return
description : The playing ID of the Event launched, or AK_INVALID_PLAYING_ID
if posting the event failed.
type : integer
minimum : 0
maximum : 4294967295
Examples :
Posting an Event by name
Posts an Event to the sound engine using the Event's name.
Arguments:
Result:
Posting an Event by short ID
Posts an Event to the sound engine using the Event's short ID.
Arguments:
Result:
Posting an Event by object GUID
Posts an Event to the sound engine using the Event's GUID.
Arguments:
Result:
Detailed JSON Schema
Arguments :
Options :
Response :
Document version : 1