目次

Wwise SDK 2018.1.11
AkTransform クラス

Position and orientation of game objects. [詳解]

公開メンバ関数

const AkVector Position () const
  Get position vector. [詳解]
 
const AkVector OrientationFront () const
  Get orientation front vector. [詳解]
 
const AkVector OrientationTop () const
  Get orientation top vector. [詳解]
 
void  Set (const AkVector &in_position, const AkVector &in_orientationFront, const AkVector &in_orientationTop)
  Set position and orientation. Orientation front and top should be orthogonal and normalized. [詳解]
 
void  Set (AkReal32 in_positionX, AkReal32 in_positionY, AkReal32 in_positionZ, AkReal32 in_orientFrontX, AkReal32 in_orientFrontY, AkReal32 in_orientFrontZ, AkReal32 in_orientTopX, AkReal32 in_orientTopY, AkReal32 in_orientTopZ)
  Set position and orientation. Orientation front and top should be orthogonal and normalized. [詳解]
 
void  SetPosition (const AkVector &in_position)
  Set position. [詳解]
 
void  SetPosition (AkReal32 in_x, AkReal32 in_y, AkReal32 in_z)
  Set position. [詳解]
 
void  SetOrientation (const AkVector &in_orientationFront, const AkVector &in_orientationTop)
  Set orientation. Orientation front and top should be orthogonal and normalized. [詳解]
 
void  SetOrientation (AkReal32 in_orientFrontX, AkReal32 in_orientFrontY, AkReal32 in_orientFrontZ, AkReal32 in_orientTopX, AkReal32 in_orientTopY, AkReal32 in_orientTopZ)
  Set orientation. Orientation front and top should be orthogonal and normalized. [詳解]
 

詳解

Position and orientation of game objects.

AkTypes.h334 行目に定義があります。


このクラス詳解は次のファイルから抽出されました: