Sets a game object's associated listeners. All listeners that have previously been added via AddListener or set via SetListeners will be removed and replaced with the listeners in the array in_pListenerGameObjs. Calling this function will override the default set of listeners and in_emitterGameObj will now reference its own, unique set of listeners.
- Always returns AK_Success
||Emitter game object. Must have been previously registered via RegisterGameObj.
||Array of listener game object IDs that will be activated for in_emitterGameObj.
||Length of array