Set the aux send values for an emitter game object that has been registered with the SpatialAudio API.
This function should be called instead of AK::SoundEngine::SetGameObjectAuxSendValues()
because the spatial audio API adds additional sends for room's late reverb and If the game object is registered with the sound engine, but not with the SpatialAudio API, then the call will be passed on to AK::SoundEngine::SetGameObjectAuxSendValues()
.
- 参照
-
- 引数
-
in_gameObjectID |
Game object ID of the sound emitter. |
in_pAuxSends |
Aux send values |
in_uNumAux |
Number of elements in in_pAuxSends |