Wwise SDK 2018.1.11
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公開メンバ関数 | |
AkAcousticSurface () | |
Constructor [詳解] |
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公開変数類 | |
AkUInt32 | textureID |
AkUInt32 | reflectorChannelMask |
Bitfield of channels that this surface belongs to. When processing the reflections, this bit mask is ANDed with each of the emitter's reflectorFilterMask s to determine if the reflector/emitter pair can produce a valid hit. [詳解] |
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const char * | strName |
Name to describe this surface [詳解] |
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Describes the acoustic surface properties of one or more triangles. An single acoustic surface may describe any number of triangles, depending on the granularity desired. For example, if desired for debugging, one could create a unique AkAcousticSurface
struct for each triangle, and define a unique name for each. Alternatively, a single AkAcousticSurface
could be used to describe all triangles. In fact it is not necessary to define any acoustic surfaces at all. If the AkTriangle::surface
field is left as AK_INVALID_SURFACE
, then a default-constructed AkAcousticSurface
is used.
AkSpatialAudio.h の 231 行目に定義があります。