Wwise SDK 2018.1.11
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Structure for retrieving information about the sound propagation paths that have been calculated via the rooms and portals API. Useful for debug draw applications. [詳解]
公開変数類 | |
AkVector | nodePoint [kMaxNodes] |
Nodes in the path; they repreent vertices within the bounds of a portal's opening. [詳解] |
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AkPortalID | portals [kMaxNodes] |
ID of the portal's that the path passes through. portal[0] is the portal closest to the listener; portal[numNodes-1] is the portal closest to the emitter. [詳解] |
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AkRoomID | rooms [kMaxNodes+1] |
ID's of the rooms that the path passes through. There is always one more room than portal. room[0] is the listener's room; the emitters room is room[numNodes]. [詳解] |
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AkUInt32 | numNodes |
Represents the number of valid nodes in nodePoint[] and the number of valid portals in portals[]. The number of rooms in rooms[] is numNodes+1. There is always one more room than portal. [詳解] |
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AkReal32 | length |
The sum of all straight line path segments, including the segment from the listener to nodePoint[0], between each subsequent nodePoint, and from nodePoint[numNodes-1] to the emitter. [詳解] |
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AkReal32 | gain |
The cumulative gain (linear) of all portals traversed. [詳解] |
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AkReal32 | dryDiffraction |
The dry diffraction amount is normalized in the range [0,1], and calculated from the maximum deviation angle from a straight line, of all angles at each nodePoint. Can be thought of as how [詳解] |
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AkReal32 | wetDiffraction |
静的公開変数類 | |
static const AkUInt32 | kMaxNodes = AK_MAX_SOUND_PROPAGATION_DEPTH |
Defines the maximum number of nodes that a user can retrieve information about. Longer paths will be truncated. [詳解] |
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Structure for retrieving information about the sound propagation paths that have been calculated via the rooms and portals API. Useful for debug draw applications.
AkSpatialAudio.h の 313 行目に定義があります。