目次

Wwise SDK 2018.1.11

Data structure sent by the game to an instance of the Wwise Reflect plug-in. [詳解]

公開メンバ関数

  AkReflectGameData ()
  Default constructor. [詳解]
 

静的公開メンバ関数

static AkUInt32  GetSize (AkUInt32 in_uNumSources)
  Helper function for computing the size required to allocate the AkReflectGameData structure. [詳解]
 

公開変数類

AkGameObjectID  listenerID
  ID of the listener used to compute spatialization and distance evaluation from within the targeted Reflect plug-in instance. It needs to be one of the listeners that are listening to the game object associated with the targeted plug-in instance. See AK::SoundEngine::SetListeners and AK::SoundEngine::SetGameObjectAuxSendValues. [詳解]
 
AkUInt32  uNumImageSources
  Number of image sources passed in the variable array, below. [詳解]
 
AkReflectImageSource  arSources [1]
  Variable array of image sources. You should allocate storage for the structure by calling AkReflectGameData::GetSize() with the desired number of sources. [詳解]
 

詳解

Data structure sent by the game to an instance of the Wwise Reflect plug-in.

AkReflectGameData.h130 行目に定義があります。


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