目次
Wwise SDK 2018.1.11
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AkRoomID の継承関係図

公開メンバ関数 | |
AkRoomID () | |
Default constructor. Creates an invalid ID. [詳解] |
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AkRoomID (AkUInt64 _id) | |
Construct from a 64-bit int. [詳解] |
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AkRoomID (const void *ptr) | |
Conversion from a pointer to a AkRoomID [詳解] |
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AkGameObjectID | AsGameObjectID () const |
Conversion function used internally to convert AkRoomID's to AkGameObjectIDs. [詳解] |
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AkSpatialAudioID () | |
Default constructor. Creates an invalid ID. [詳解] |
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AkSpatialAudioID (AkUInt64 _id) | |
Construct from a 64-bit int. [詳解] |
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AkSpatialAudioID (const void *ptr) | |
Conversion from a pointer to a AkSpatialAudioID [詳解] |
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bool | operator== (AkSpatialAudioID rhs) const |
bool | operator != (AkSpatialAudioID rhs) const |
bool | operator< (AkSpatialAudioID rhs) const |
bool | operator > (AkSpatialAudioID rhs) const |
bool | operator<= (AkSpatialAudioID rhs) const |
bool | operator >= (AkSpatialAudioID rhs) const |
bool | IsValid () const |
Determine if this ID is valid. [詳解] |
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AkGameObjectID | AsGameObjectID () const |
Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID. [詳解] |
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operator AkUInt64 () | |
静的公開変数類 | |
static const AkGameObjectID | OutdoorsGameObjID = (AkGameObjectID)-4 |
A game object ID that is in the reserved range, used for 'outdoor' rooms, ie when not in a room. [詳解] |
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その他の継承メンバ | |
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AkUInt64 | id |
詳解
Spatial Audio Room ID type. This ID type exists in the same ID-space as game object ID's. The client is responsible for not choosing room ID's that conflict with registered game objects' ID's. Internally, the spatial audio rooms and portals API manages registration and un-registration of game objects that represent rooms using AkRoomID's provided by the client; AkRoomID's are convertied to AkGameObjectID's by calling AsGameObjectID().
- 参照
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- AK::SpatialAudio::SetRoom
- AK::SpatialAudio::RemoveRoom Unique ID for portals. This ID type exists in the same ID-space as game object ID's. The client is responsible for not choosing portal ID's that conflict with registered game objects' ID's. Internally, the spatial audio rooms and portals API manages registration and un-registration of game objects that represent portals using AkPortalID's provided by the client; AkPortalID's are convertied to AkGameObjectID's by calling AsGameObjectID().
AkSpatialAudioTypes.h の 120 行目に定義があります。
この構造体詳解は次のファイルから抽出されました:
- include/AK/SpatialAudio/Common/AkSpatialAudioTypes.h