目次

Wwise SDK 2018.1.11
AkRoomID の継承関係図
AkSpatialAudioID

公開メンバ関数

  AkRoomID ()
  Default constructor. Creates an invalid ID. [詳解]
 
  AkRoomID (AkUInt64 _id)
  Construct from a 64-bit int. [詳解]
 
  AkRoomID (const void *ptr)
  Conversion from a pointer to a AkRoomID [詳解]
 
AkGameObjectID  AsGameObjectID () const
  Conversion function used internally to convert AkRoomID's to AkGameObjectIDs. [詳解]
 
- 基底クラス AkSpatialAudioID に属する継承公開メンバ関数
  AkSpatialAudioID ()
  Default constructor. Creates an invalid ID. [詳解]
 
  AkSpatialAudioID (AkUInt64 _id)
  Construct from a 64-bit int. [詳解]
 
  AkSpatialAudioID (const void *ptr)
  Conversion from a pointer to a AkSpatialAudioID [詳解]
 
bool  operator== (AkSpatialAudioID rhs) const
 
bool  operator != (AkSpatialAudioID rhs) const
 
bool  operator< (AkSpatialAudioID rhs) const
 
bool  operator > (AkSpatialAudioID rhs) const
 
bool  operator<= (AkSpatialAudioID rhs) const
 
bool  operator >= (AkSpatialAudioID rhs) const
 
bool  IsValid () const
  Determine if this ID is valid. [詳解]
 
AkGameObjectID  AsGameObjectID () const
  Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID. [詳解]
 
  operator AkUInt64 ()
 

静的公開変数類

static const AkGameObjectID  OutdoorsGameObjID = (AkGameObjectID)-4
  A game object ID that is in the reserved range, used for 'outdoor' rooms, ie when not in a room. [詳解]
 

その他の継承メンバ

- 基底クラス AkSpatialAudioID に属する継承公開変数類
AkUInt64  id
 

詳解

Spatial Audio Room ID type. This ID type exists in the same ID-space as game object ID's. The client is responsible for not choosing room ID's that conflict with registered game objects' ID's. Internally, the spatial audio rooms and portals API manages registration and un-registration of game objects that represent rooms using AkRoomID's provided by the client; AkRoomID's are convertied to AkGameObjectID's by calling AsGameObjectID().

参照

AkSpatialAudioTypes.h120 行目に定義があります。


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