Porsche 911 - Blend Container

To create this simulation, two main operations were performed. First, a pitch curve was created for RPM for each sound to link pitch to RPM. Next, these sounds were placed into a blend container to define which would play within defined RPM ranges.

To listen to the car engine example:

  1. Load the “Engine” blend container or the “Play_Porsche_911” Event in the Transport Control.

  2. Click RTPCs to modify the Engine_Load and RPM game parameters.

  3. Begin with the Engine_Load at “1” and the RPM at “1000”, then move the RPM value slowly.

[Note] Note

To hear even better audio results, you can use the CarSim application located where you installed Wwise in Samples\SoundFrame\CarSim.