To create this simulation, two main operations were performed. First, a pitch curve was created for RPM for each sound to link pitch to RPM. Next, these sounds were placed into a blend container to define which would play within defined RPM ranges.
To listen to the car engine example:
Load the “Engine” blend container or the “Play_Porsche_911” Event in the Transport Control.
Click RTPCs to modify the Engine_Load and RPM game parameters.
Begin with the Engine_Load at “1” and the RPM at “1000”, then move the RPM value slowly.
To hear even better audio results, you can use the CarSim application located where you installed Wwise in Samples\SoundFrame\CarSim.