目次

Wwise Unity Integration Documentation
AkEnvironment クラス

Use this component to define a reverb zone. This needs to be added to a collider object to work properly. AkEvironmentやAkEvironmentPortalをInspectorと共に使うには (Reverb Zones) [詳解]

MonoBehaviour, IMigratableを継承しています。

クラス

class   AkEnvironment_CompareByPriority
  Sorts AkEnvironment's based on their priorities. [詳解]
 
class   AkEnvironment_CompareBySelectionAlgorithm
 

詳解

Use this component to define a reverb zone. This needs to be added to a collider object to work properly. AkEvironmentやAkEvironmentPortalをInspectorと共に使うには (Reverb Zones)

This component can be attached to any collider. You can specify a roll-off to fade-in/out of the reverb.

The reverb parameters will be defined in the Wwise project, by the sound designer. All AkGameObj that are "environment"-aware will receive a send value when entering the attached collider.

参照