目次
Wwise Unity Integration Documentation
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Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. AkEvironmentやAkEvironmentPortalをInspectorと共に使うには (Reverb Zones) [詳解]
MonoBehaviourを継承しています。
クラス | |
class | EnvListWrapper |
This enables us to detect intersections between portals and environments in the editor [詳解] |
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公開変数類 | |
UnityEngine.Vector3 | axis = new UnityEngine.Vector3(1, 0, 0) |
The axis used to find the contribution of each environment [詳解] |
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AkEnvironment [] | environments = new AkEnvironment[MAX_ENVIRONMENTS_PER_PORTAL] |
EnvListWrapper [] | envList |
Unity can't serialize an array of list so we wrap the list in a serializable class [詳解] |
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詳解
Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. AkEvironmentやAkEvironmentPortalをInspectorと共に使うには (Reverb Zones)
2020年01月23日(木) 10時26分16秒作成 - Wwise Unity Integration Documentation / 構成:
