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Wwise Unity Integration Documentation

An AkRoom is an enclosed environment that can only communicate to the outside/other rooms with AkRoomPortals [詳解]

AkTriggerHandlerを継承しています。

公開メンバ関数

ulong  GetID ()
  Access the room's ID [詳解]
 

公開変数類

int  priority = 0
 
AK.Wwise.AuxBus  reverbAuxBus = new AK.Wwise.AuxBus()
  The reverb auxiliary bus. [詳解]
 
float  reverbLevel = 1
  The reverb control value for the send to the reverb aux bus. [詳解]
 
float  wallOcclusion = 1
  Occlusion level modeling transmission through walls. [詳解]
 
AK.Wwise.Event  roomToneEvent = new AK.Wwise.Event()
  Wwise Event to be posted on the room game object. [詳解]
 
float  roomToneAuxSend = 0
  Send level for sounds that are posted on the room game object; adds reverb to ambience and room tones. Valid range: (0.f-1.f). A value of 0 disables the aux send. [詳解]
 
const int  MAX_NB_TRIGGERS = 32
  Since our mask is a 32 bits integer, we can't have more than 32 triggers [詳解]
 
System.Collections.Generic.List< int >  triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID }
  List containing the enabled triggers. [詳解]
 
bool  useOtherObject = false
  This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. [詳解]
 

静的公開変数類

static System.Collections.Generic.Dictionary< uint, string >  triggerTypes = AkTriggerBase.GetAllDerivedTypes()
  Will contain the types of all the triggers derived from AkTriggerBase at runtime [詳解]
 

詳解

An AkRoom is an enclosed environment that can only communicate to the outside/other rooms with AkRoomPortals


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