目次
Wwise Unity Integration Documentation
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Obstructs/Occludes the spatial audio portal of the current game object from the spatial audio listener if at least one object is between them. [詳解]
AkObstructionOcclusionを継承しています。
公開変数類 | |
float | fadeTime = 0.5f |
The number of seconds for fade ins and fade outs. [詳解] |
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UnityEngine.LayerMask | LayerMask = -1 |
Indicates which layers act as obstructers/occluders. [詳解] |
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float | maxDistance = -1.0f |
The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance. [詳解] |
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float | refreshInterval = 1 |
The number of seconds between obstruction/occlusion checks. [詳解] |
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詳解
Obstructs/Occludes the spatial audio portal of the current game object from the spatial audio listener if at least one object is between them.
If no spatial audio listener has been registered, there will be no obstruction.
2020年01月23日(木) 10時26分16秒作成 - Wwise Unity Integration Documentation / 構成:
