バージョン
Wwise Unity Integration Documentation
|
Add this script on the game object that represent a listener. This is normally added to the Camera object or the Player object, but can be added to any game object when implementing 3D busses. isDefaultListener
determines whether the game object will be considered a default listener - a listener that automatically listens to all game objects that do not have listeners attached to their AkGameObjListenerList's.
[詳解]
クラス | |
class | SpatialAudioListenerList |
This class represents the list of active Unity Game Objects that are designated to be spatial audio listeners. Currently, only one spatial audio listener can be active at a time. [詳解] |
|
公開メンバ関数 | |
void | EnteredRoom (AkRoom room) |
Called when entering a room. [詳解] |
|
void | ExitedRoom (AkRoom room) |
Called when exiting a room. [詳解] |
|
void | SetGameObjectInRoom () |
Sets the Unity Game Object within the highest priority room. [詳解] |
|
プロパティ | |
static AkAudioListener? |
TheSpatialAudioListener [get]
|
Returns the "single" spatial audio listener. [詳解] |
|
static SpatialAudioListenerList |
SpatialAudioListeners [get]
|
Returns the list of active Unity Game Objects that are designated to be spatial audio listeners. [詳解] |
|
Add this script on the game object that represent a listener. This is normally added to the Camera object or the Player object, but can be added to any game object when implementing 3D busses. isDefaultListener
determines whether the game object will be considered a default listener - a listener that automatically listens to all game objects that do not have listeners attached to their AkGameObjListenerList's.