目次

Wwise Unity Integration Documentation

This component will convert the triangles of the GameObject's geometry into sound reflective surfaces. [詳解]

MonoBehaviourを継承しています。

静的公開メンバ関数

static void  AddGeometrySet (AK.Wwise.AcousticTexture acousticTexture, UnityEngine.MeshFilter meshFilter, bool enableDiffraction, bool enableDiffractionOnBoundaryEdges)
  Sends the mesh filter's triangles and their acoustic texture to Spatial Audio [詳解]
 
static void  RemoveGeometrySet (UnityEngine.MeshFilter meshFilter)
  Remove the corresponding mesh filter's geometry from Spatial Audio. [詳解]
 

公開変数類

AK.Wwise.AcousticTexture  AcousticTexture = new AK.Wwise.AcousticTexture()
  All triangles of the component's mesh will be applied with this texture. The texture will change the filter parameters of the sound reflected from this component. [詳解]
 
bool  EnableDiffraction = false
  Switch to enable or disable geometric diffraction for this mesh. [詳解]
 
bool  EnableDiffractionOnBoundaryEdges = false
  Switch to enable or disable geometric diffraction on boundary edges for this mesh. Boundary edges are edges that are connected to only one triangle. [詳解]
 

詳解

This component will convert the triangles of the GameObject's geometry into sound reflective surfaces.

This component requires a Mesh Filter component. The triangles of the mesh will be sent to the Spatial Audio wrapper by calling SpatialAudio::AddGeometrySet(). The triangles will reflect the sound emitted from AkSpatialAudioEmitter components.