バージョン
ゲーム内のサウンドをトリガーする時にイベントを採用する主な利点は、サウンドデザイナーのコントロールと柔軟性が、追加のプログラミングをせずに広がることです。All Events are created in Wwise by the sound designer and they are then integrated into the game by the programmer. Once Events are integrated in the game, the sound designer can continue working on them, changing or modifying the actions they contain, or the objects to which they refer. Since your game is still triggering the same Event, the changes made by the sound designer will take effect in the game without requiring extra work from the developer, and without recompiling the code.