目次

構造体 AkReflectGameData

Data structure sent by the game to an instance of the Wwise Reflect plug-in. [詳細]

すべてのメンバ一覧

Public メソッド

  AkReflectGameData ()
  Default constructor.

Static Public メソッド

static AkUInt32  GetSize (AkUInt32 in_uNumSources)
  Helper function for computing the size required to allocate the AkReflectGameData structure.

Public 変数

AkGameObjectID  listenerID
  ID of the listener used to compute spatialization and distance evaluation from within the targeted Reflect plug-in instance. It needs to be one of the listeners that are listening to the game object associated with the targeted plug-in instance. See AK::SoundEngine::SetListeners and AK::SoundEngine::SetGameObjectAuxSendValues.
AkUInt32  uNumImageSources
  Number of image sources passed in the variable array, below.
AkReflectImageSource  arSources [1]
  Variable array of image sources. You should allocate storage for the structure by calling AkReflectGameData::GetSize() with the desired number of sources.

説明

Data structure sent by the game to an instance of the Wwise Reflect plug-in.

AkReflectGameData.h130 行で定義されています。


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