目次

構造体 AkReflectionPathInfo

Structure for retrieving information about the indirect paths of a sound that have been calculated via the geometric reflections API. Useful for debug draw applications. [詳細]

すべてのメンバ一覧

Public 変数

AkVector  imageSource
  Apparent source of the reflected sound that follows this path.
AkVector  pathPoint [AK_MAX_REFLECTION_PATH_LENGTH]
AkAcousticSurface  surfaces [AK_MAX_REFLECTION_PATH_LENGTH]
AkUInt32  numPathPoints
  Number of valid elements in the pathPoint[], surfaces[], and diffraction[] arrays.
AkUInt32  numReflections
  Number of reflections in the pathPoint[] array. Shadow zone diffraction does not count as a reflection. If there is no shadow zone diffraction, numReflections is equal to numPathPoints.
AkReal32  diffraction [AK_MAX_REFLECTION_PATH_LENGTH]
  Diffraction amount, normalized to the range [0,1].
AkVector  occlusionPoint
  The point that was hit to cause the path to be occluded. Note that the spatial audio library must be recompiled with #define AK_DEBUG_OCCLUSION to enable generation of occluded paths.
AkReal32  level
  Linear gain applied to image source.
bool  isOccluded
  True if the sound path was occluded. Note that the spatial audio library must be recompiled with #define AK_DEBUG_OCCLUSION to enable generation of occluded paths.

説明

Structure for retrieving information about the indirect paths of a sound that have been calculated via the geometric reflections API. Useful for debug draw applications.

AkSpatialAudio.h251 行で定義されています。


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