目次

クラス AkEnvironmentPortal

Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. AkEvironmentやAkEvironmentPortalをInspectorと共に使うには (Reverb Zones). [詳細]

すべてのメンバ一覧

構成

class   EnvListWrapper
  This enables us to detect intersections between portals and environments in the editor. [詳細]

Public 変数

UnityEngine.Vector3  axis = new UnityEngine.Vector3(1, 0, 0)
  The axis used to find the contribution of each environment.
AkEnvironment[]  environments = new AkEnvironment[MAX_ENVIRONMENTS_PER_PORTAL]
EnvListWrapper[]  envList
  Unity can't serialize an array of list so we wrap the list in a serializable class.

説明

Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. AkEvironmentやAkEvironmentPortalをInspectorと共に使うには (Reverb Zones).

Wwise Unity Integrationに対してWed Jun 12 13:57:28 2019に生成されました。  doxygen 1.6.3