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Gathering Statistical Information from a Capture Session

At any point during or after a capture session, you can have Wwise parse the information captured to provide you with statistics about certain audio elements in your Wwise project or game.

[Note] Note

Currently only information about the dynamic dialogue elements can be extracted from the capture session. To completely understand the statistical information presented, it is important that you understand the different steps involved in generating dynamic dialogue with Wwise. For more information on dynamic dialogue, refer to Understanding the Dynamic Dialogue System.

The Profiler Statistics view displays the statistical information extracted from the capture session. It contains a series of pre-defined queries that provide you with statistics on different subsets of information within the capture log. For example, you can determine which paths were resolved during the capture session, how many times they were resolved, and how many times this resulted in audio being played back. You can also filter the information to focus your search, find any issues, and determine what actions are required, if any.

You can extract statistics from any 'active' capture session, which means you can gather statistics on data captured remotely from a game or locally from within Wwise. A capture session remains active as long as the information is displayed in the Capture log.

To gather statistical information from a capture session:

  1. Start a local or remote capture session.

  2. From the menu bar, click Views > Profiler Statistics.

    The Profiler Statistics view opens.

  3. From the Queries list, select one of the following queries:

    • Paths Used - Shows you which paths were resolved and added to the dynamic sequence list during the capture session, how many times they were resolved, and how many times this resulted in the playback of audio.

    • Paths Added - Shows you which Dialogue Events were triggered during the capture session. For each Dialogue Event triggered, it displays the corresponding audio object that was added to the dynamic sequence list, as well as how many times it was added.

    • Dialogue Events Distribution - Displays statistical information about the Dialogue Events that were triggered during the capture session. Specifically, it shows you how many times each Dialogue Event was resolved versus how many times it actually resulted in the playback of an audio object.

  4. Click Run.

    The results of the query are displayed in the Results pane.

  5. Use one or more filter options to filter out the information you don't need. This allows you to focus your search so you can quickly determine if any actions are necessary.


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