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Wwise Unity Integration Documentation

◆ OcclusionValues

float [] AkSurfaceReflector.OcclusionValues = new[] { 1.0f }

The occlusion value per submesh. The occlusion value is a control value used to adjust sound parameters. Typically, a value of 1.0 represents fully occluded, and a value of 0.0 indicates that sound can be transmitted through the geometry. Default value : 1.0.

Referenced by SetGeometry().


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