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Using Side-chaining

Dynamic mixing is common in video games. Real-time parameter controls, mix events, and mixer snapshots are frequently used to control audio focus. Another powerful tool for achieving clarity in games is side-chaining.

Side-chaining consists of monitoring the level of an audio signal and using it to manipulate another audio signal. A concrete example of side-chaining occurs in radio broadcasting where a DJ's voice automatically ducks the music volume. In music production, side-chaining is often used to control the energy in the low end of the frequency spectrum when the bass drum quickly ducks the bass volume.

The following pages explain how side-chaining can be used in games and how, specifically, it can be applied in Wwise.


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