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Wwise SDK 2023.1.3

[ソースコード]

クラス

struct  AkAudioSettings
 Configured audio settings [詳解]
 
struct  AkDeviceDescription
 
struct  AkExternalSourceInfo
 
struct  AkVector64
 3D 64-bit vector. Intended as storage for world positions of sounds and objects, benefiting from 64-bit precision range [詳解]
 
struct  AkVector
 3D vector for some operations in 3D space. Typically intended only for localized calculations due to 32-bit precision [詳解]
 
class  AkWorldTransform
 Position and orientation of game objects in the world (i.e. supports 64-bit-precision position) [詳解]
 
class  AkTransform
 Position and orientation of objects in a "local" space [詳解]
 
struct  AkObstructionOcclusionValues
 Obstruction/occlusion pair for a position [詳解]
 
struct  AkChannelEmitter
 Positioning information for a sound, with specified subset of its channels. [詳解]
 
struct  AkPolarCoord
 Polar coordinates. [詳解]
 
struct  AkSphericalCoord
 Spherical coordinates. [詳解]
 
class  AkEmitterListenerPair
 Emitter-listener pair: Positioning data pertaining to a single pair of emitter and listener. [詳解]
 
struct  AkListener
 Listener information. [詳解]
 
struct  AkAuxSendValue
 Auxiliary bus sends information per game object per given auxiliary bus. [詳解]
 
struct  AkRamp
 Volume ramp specified by end points "previous" and "next". [詳解]
 
struct  AkGraphPointBase< VALUE_TYPE >
 Type for a point in an RTPC or Attenuation curve. [詳解]
 
struct  AkCodecDescriptor
 
struct  WwiseObjectIDext
 
struct  WwiseObjectID
 
struct  AkFileParser::EnvelopePoint
 Analyzed envelope point. [詳解]
 

名前空間

namespace  AK
 Audiokinetic namespace
 
 AK::SoundEngine
 
 AkFileParser
 Public data structures for converted file format.
 

マクロ定義

#define NULL   0
 
#define AK_ALIGN(_declaration_, _alignment_)   _declaration_ __attribute__( ( aligned( _alignment_ ) ) )
 
#define AK_ALIGN_TO_NEXT_BOUNDARY(__num__, __boundary__)   (((__num__) + ((__boundary__)-1)) & ~((__boundary__)-1))
 
#define AK_ENDIANNESS_LITTLE
 AK_UNALIGNED refers to the __unaligned compilation flag available on some platforms. Note that so far, on the tested platform this should always be placed before the pointer symbol *. [詳解]
 
#define AK_UNALIGNED
 
#define AK_FINAL
 
#define AK_NODISCARD
 
#define AK_POINTER_64
 
#define AK_UNUSEDVAR(x)   ((void)(x))
 
#define AK_THREAD_LOCAL
 
#define AKCURVEINTERPOLATION_NUM_STORAGE_BIT   5
 Internal storage restriction, for internal use only. [詳解]
 
#define AK_MAX_LANGUAGE_NAME_SIZE   (32)
 
#define AKCOMPANYID_PLUGINDEV_MIN   (64)
 
#define AKCOMPANYID_PLUGINDEV_MAX   (255)
 
#define AKCOMPANYID_AUDIOKINETIC   (0)
 Audiokinetic inc. [詳解]
 
#define AKCOMPANYID_AUDIOKINETIC_EXTERNAL   (1)
 Audiokinetic inc. [詳解]
 
#define AKCOMPANYID_MCDSP   (256)
 McDSP [詳解]
 
#define AKCOMPANYID_WAVEARTS   (257)
 WaveArts [詳解]
 
#define AKCOMPANYID_PHONETICARTS   (258)
 Phonetic Arts [詳解]
 
#define AKCOMPANYID_IZOTOPE   (259)
 iZotope [詳解]
 
#define AKCOMPANYID_CRANKCASEAUDIO   (261)
 Crankcase Audio [詳解]
 
#define AKCOMPANYID_IOSONO   (262)
 IOSONO [詳解]
 
#define AKCOMPANYID_AUROTECHNOLOGIES   (263)
 Auro Technologies [詳解]
 
#define AKCOMPANYID_DOLBY   (264)
 Dolby [詳解]
 
#define AKCOMPANYID_TWOBIGEARS   (265)
 Two Big Ears [詳解]
 
#define AKCOMPANYID_OCULUS   (266)
 Oculus [詳解]
 
#define AKCOMPANYID_BLUERIPPLESOUND   (267)
 Blue Ripple Sound [詳解]
 
#define AKCOMPANYID_ENZIEN   (268)
 Enzien Audio [詳解]
 
#define AKCOMPANYID_KROTOS   (269)
 Krotos (Dehumanizer) [詳解]
 
#define AKCOMPANYID_NURULIZE   (270)
 Nurulize [詳解]
 
#define AKCOMPANYID_SUPERPOWERED   (271)
 Super Powered [詳解]
 
#define AKCOMPANYID_GOOGLE   (272)
 Google [詳解]
 
#define AKCOMPANYID_VISISONICS   (277)
 Visisonics [詳解]
 
#define AKCODECID_BANK   (0)
 Bank encoding [詳解]
 
#define AKCODECID_PCM   (1)
 PCM encoding [詳解]
 
#define AKCODECID_ADPCM   (2)
 ADPCM encoding [詳解]
 
#define AKCODECID_XMA   (3)
 XMA encoding [詳解]
 
#define AKCODECID_VORBIS   (4)
 Vorbis encoding [詳解]
 
#define AKCODECID_WIIADPCM   (5)
 ADPCM encoding on the Wii [詳解]
 
#define AKCODECID_PCMEX   (7)
 Standard PCM WAV file parser for Wwise Authoring [詳解]
 
#define AKCODECID_EXTERNAL_SOURCE   (8)
 External Source (unknown encoding) [詳解]
 
#define AKCODECID_XWMA   (9)
 xWMA encoding [詳解]
 
#define AKCODECID_FILE_PACKAGE   (11)
 File package files generated by the File Packager utility. [詳解]
 
#define AKCODECID_ATRAC9   (12)
 ATRAC-9 encoding [詳解]
 
#define AKCODECID_VAG   (13)
 VAG/HE-VAG encoding [詳解]
 
#define AKCODECID_PROFILERCAPTURE   (14)
 Profiler capture file (.prof) as written through AK::SoundEngine::StartProfilerCapture [詳解]
 
#define AKCODECID_ANALYSISFILE   (15)
 Analysis file [詳解]
 
#define AKCODECID_MIDI   (16)
 MIDI file [詳解]
 
#define AKCODECID_OPUSNX   (17)
 OpusNX encoding [詳解]
 
#define AKCODECID_CAF   (18)
 CAF file [詳解]
 
#define AKCODECID_AKOPUS   (19)
 Opus encoding, 2018.1 to 2019.2 [詳解]
 
#define AKCODECID_AKOPUS_WEM   (20)
 Opus encoding, wrapped in WEM [詳解]
 
#define AKCODECID_MEMORYMGR_DUMP   (21)
 Memory stats file as written through AK::MemoryMgr::DumpToFile(); [詳解]
 
#define AKCODECID_SONY360   (22)
 Sony 360 encoding [詳解]
 
#define AKCODECID_BANK_EVENT   (30)
 Bank encoding for event banks. These banks are contained in the /event sub-folder. [詳解]
 
#define AKCODECID_BANK_BUS   (31)
 Bank encoding for bus banks. These banks are contained in the /bus sub-folder. [詳解]
 
#define AKPLUGINID_METER   (129)
 Meter Plugin [詳解]
 
#define AKPLUGINID_RECORDER   (132)
 Recorder Plugin [詳解]
 
#define AKPLUGINID_IMPACTER   (184)
 
#define AKPLUGINID_SYSTEM_OUTPUT_META   (900)
 System output metadata [詳解]
 
#define AKPLUGINID_AUDIO_OBJECT_ATTENUATION_META   (901)
 Attenuation curve metadata [詳解]
 
#define AKPLUGINID_AUDIO_OBJECT_PRIORITY_META   (902)
 Audio object priority metadata [詳解]
 
#define AKEXTENSIONID_SPATIALAUDIO   (800)
 Spatial Audio [詳解]
 
#define AKEXTENSIONID_INTERACTIVEMUSIC   (801)
 Interactive Music [詳解]
 
#define AKEXTENSIONID_MIDIDEVICEMGR   (802)
 MIDI Device Manager (Authoring) [詳解]
 
#define AK_WAVE_FORMAT_VAG   0xFFFB
 
#define AK_WAVE_FORMAT_AT9   0xFFFC
 
#define AK_WAVE_FORMAT_VORBIS   0xFFFF
 
#define AK_WAVE_FORMAT_OPUSNX   0x3039
 
#define AK_WAVE_FORMAT_OPUS   0x3040
 
#define AK_WAVE_FORMAT_OPUS_WEM   0x3041
 
#define WAVE_FORMAT_XMA2   0x166
 
#define AK_PANNER_NUM_STORAGE_BITS   3
 
#define AK_POSSOURCE_NUM_STORAGE_BITS   3
 
#define AK_SPAT_NUM_STORAGE_BITS   3
 
#define AK_MAX_BITS_METERING_FLAGS   (5)
 
#define AK_ASYNC_OPEN_DEFAULT   (false)
 Refers to asynchronous file opening in default low-level IO. [詳解]
 
#define AK_COMM_DEFAULT_DISCOVERY_PORT   24024
 Default discovery port for most platforms using IP sockets for communication. [詳解]
 
#define AkRegister
 

型定義

typedef AkUInt32 AkUniqueID
 Unique 32-bit ID [詳解]
 
typedef AkUInt32 AkStateID
 State ID [詳解]
 
typedef AkUInt32 AkStateGroupID
 State group ID [詳解]
 
typedef AkUInt32 AkPlayingID
 Playing ID [詳解]
 
typedef AkInt32 AkTimeMs
 Time in ms [詳解]
 
typedef AkUInt16 AkPortNumber
 Port number [詳解]
 
typedef AkReal32 AkPitchValue
 Pitch value [詳解]
 
typedef AkReal32 AkVolumeValue
 Volume value( also apply to LFE ) [詳解]
 
typedef AkUInt64 AkGameObjectID
 Game object ID [詳解]
 
typedef AkReal32 AkLPFType
 Low-pass filter type [詳解]
 
typedef AkInt32 AkMemPoolId
 Memory pool ID [詳解]
 
typedef AkUInt32 AkPluginID
 Source or effect plug-in ID [詳解]
 
typedef AkUInt32 AkCodecID
 Codec plug-in ID [詳解]
 
typedef AkUInt32 AkAuxBusID
 Auxilliary bus ID [詳解]
 
typedef AkInt16 AkPluginParamID
 Source or effect plug-in parameter ID [詳解]
 
typedef AkInt8 AkPriority
 Priority [詳解]
 
typedef AkUInt16 AkDataCompID
 Data compression format ID [詳解]
 
typedef AkUInt16 AkDataTypeID
 Data sample type ID [詳解]
 
typedef AkUInt8 AkDataInterleaveID
 Data interleaved state ID [詳解]
 
typedef AkUInt32 AkSwitchGroupID
 Switch group ID [詳解]
 
typedef AkUInt32 AkSwitchStateID
 Switch ID [詳解]
 
typedef AkUInt32 AkRtpcID
 Real time parameter control ID [詳解]
 
typedef AkReal32 AkRtpcValue
 Real time parameter control value [詳解]
 
typedef AkUInt32 AkBankID
 Run time bank ID [詳解]
 
typedef AkUInt32 AkBankType
 Run time bank type [詳解]
 
typedef AkUInt32 AkFileID
 Integer-type file identifier [詳解]
 
typedef AkUInt32 AkDeviceID
 I/O device ID [詳解]
 
typedef AkUInt32 AkTriggerID
 Trigger ID [詳解]
 
typedef AkUInt32 AkArgumentValueID
 Argument value ID [詳解]
 
typedef AkUInt32 AkChannelMask
 Channel mask (similar to WAVE_FORMAT_EXTENSIBLE). Bit values are defined in AkSpeakerConfig.h. [詳解]
 
typedef AkUInt32 AkModulatorID
 Modulator ID [詳解]
 
typedef AkUInt32 AkAcousticTextureID
 Acoustic Texture ID [詳解]
 
typedef AkUInt32 AkImageSourceID
 Image Source ID [詳解]
 
typedef AkUInt64 AkOutputDeviceID
 Audio Output device ID [詳解]
 
typedef AkUInt32 AkPipelineID
 Unique node (bus, voice) identifier for profiling. [詳解]
 
typedef AkUInt32 AkRayID
 Unique (per emitter) identifier for an emitter-listener ray. [詳解]
 
typedef AkUInt64 AkAudioObjectID
 Audio Object ID [詳解]
 
typedef AkUInt32 AkJobType
 Job type identifier [詳解]
 
typedef AkWorldTransform AkSoundPosition
 Positioning information for a sound. [詳解]
 
typedef AkWorldTransform AkListenerPosition
 Positioning information for a listener. [詳解]
 
typedef AkGraphPointBase< AkReal32AkRTPCGraphPoint
 
typedef IAkSoftwareCodec *(* AkCreateFileSourceCallback) (void *in_pCtx)
 Registered file source creation function prototype. [詳解]
 
typedef IAkSoftwareCodec *(* AkCreateBankSourceCallback) (void *in_pCtx)
 Registered bank source node creation function prototype. [詳解]
 
typedef IAkFileCodec *(* AkCreateFileCodecCallback) ()
 Registered FileCodec creation function prototype. [詳解]
 
typedef IAkGrainCodec *(* AkCreateGrainCodecCallback) ()
 Registered IAkGrainCodec creation function prototype. [詳解]
 
typedef AkInt16 AkCaptureType
 Default value: capture type is short. [詳解]
 

列挙型

enum  AKRESULT {
  AK_NotImplemented = 0, AK_Success = 1, AK_Fail = 2, AK_PartialSuccess = 3,
  AK_NotCompatible = 4, AK_AlreadyConnected = 5, AK_InvalidFile = 7, AK_AudioFileHeaderTooLarge = 8,
  AK_MaxReached = 9, AK_InvalidID = 14, AK_IDNotFound = 15, AK_InvalidInstanceID = 16,
  AK_NoMoreData = 17, AK_InvalidStateGroup = 20, AK_ChildAlreadyHasAParent = 21, AK_InvalidLanguage = 22,
  AK_CannotAddItselfAsAChild = 23, AK_InvalidParameter = 31, AK_ElementAlreadyInList = 35, AK_PathNotFound = 36,
  AK_PathNoVertices = 37, AK_PathNotRunning = 38, AK_PathNotPaused = 39, AK_PathNodeAlreadyInList = 40,
  AK_PathNodeNotInList = 41, AK_DataNeeded = 43, AK_NoDataNeeded = 44, AK_DataReady = 45,
  AK_NoDataReady = 46, AK_InsufficientMemory = 52, AK_Cancelled = 53, AK_UnknownBankID = 54,
  AK_BankReadError = 56, AK_InvalidSwitchType = 57, AK_FormatNotReady = 63, AK_WrongBankVersion = 64,
  AK_FileNotFound = 66, AK_DeviceNotReady = 67, AK_BankAlreadyLoaded = 69, AK_RenderedFX = 71,
  AK_ProcessNeeded = 72, AK_ProcessDone = 73, AK_MemManagerNotInitialized = 74, AK_StreamMgrNotInitialized = 75,
  AK_SSEInstructionsNotSupported = 76, AK_Busy = 77, AK_UnsupportedChannelConfig = 78, AK_PluginMediaNotAvailable = 79,
  AK_MustBeVirtualized = 80, AK_CommandTooLarge = 81, AK_RejectedByFilter = 82, AK_InvalidCustomPlatformName = 83,
  AK_DLLCannotLoad = 84, AK_DLLPathNotFound = 85, AK_NoJavaVM = 86, AK_OpenSLError = 87,
  AK_PluginNotRegistered = 88, AK_DataAlignmentError = 89, AK_DeviceNotCompatible = 90, AK_DuplicateUniqueID = 91,
  AK_InitBankNotLoaded = 92, AK_DeviceNotFound = 93, AK_PlayingIDNotFound = 94, AK_InvalidFloatValue = 95,
  AK_FileFormatMismatch = 96, AK_NoDistinctListener = 97, AK_ACP_Error = 98, AK_ResourceInUse = 99,
  AK_InvalidBankType = 100, AK_AlreadyInitialized = 101, AK_NotInitialized = 102, AK_FilePermissionError = 103,
  AK_UnknownFileError = 104, AK_TooManyConcurrentOperations = 105, AK_InvalidFileSize = 106, AK_Deferred = 107,
  AK_FilePathTooLong = 108, AK_InvalidState = 109
}
 Standard function call result. [詳解]
 
enum  AkGroupType { AkGroupType_Switch = 0, AkGroupType_State = 1 }
 Game sync group type [詳解]
 
enum  AkAudioDeviceState {
  AkDeviceState_Unknown = 0, AkDeviceState_Active = 1 << 0, AkDeviceState_Disabled = 1 << 1, AkDeviceState_NotPresent = 1 << 2,
  AkDeviceState_Unplugged = 1 << 3, AkDeviceState_All = AkDeviceState_Active | AkDeviceState_Disabled | AkDeviceState_NotPresent | AkDeviceState_Unplugged
}
 
enum  AkConnectionType { ConnectionType_Direct = 0x0, ConnectionType_GameDefSend = 0x1, ConnectionType_UserDefSend = 0x2, ConnectionType_ReflectionsSend = 0x3 }
 Nature of the connection binding an input to a bus. [詳解]
 
enum  AkCurveInterpolation {
  AkCurveInterpolation_Log3 = 0, AkCurveInterpolation_Sine = 1, AkCurveInterpolation_Log1 = 2, AkCurveInterpolation_InvSCurve = 3,
  AkCurveInterpolation_Linear = 4, AkCurveInterpolation_SCurve = 5, AkCurveInterpolation_Exp1 = 6, AkCurveInterpolation_SineRecip = 7,
  AkCurveInterpolation_Exp3 = 8, AkCurveInterpolation_LastFadeCurve = 8, AkCurveInterpolation_Constant = 9
}
 Curve interpolation types [詳解]
 
enum  AkAttenuationCurveType {
  AttenuationCurveID_VolumeDry = 0, AttenuationCurveID_VolumeAuxGameDef, AttenuationCurveID_VolumeAuxUserDef, AttenuationCurveID_LowPassFilter,
  AttenuationCurveID_HighPassFilter, AttenuationCurveID_Spread, AttenuationCurveID_Focus, AttenuationCurveID_ObstructionVolume,
  AttenuationCurveID_ObstructionLPF, AttenuationCurveID_ObstructionHPF, AttenuationCurveID_OcclusionVolume, AttenuationCurveID_OcclusionLPF,
  AttenuationCurveID_OcclusionHPF, AttenuationCurveID_DiffractionVolume, AttenuationCurveID_DiffractionLPF, AttenuationCurveID_DiffractionHPF,
  AttenuationCurveID_TransmissionVolume, AttenuationCurveID_TransmissionLPF, AttenuationCurveID_TransmissionHPF, AttenuationCurveID_MaxCount,
  AttenuationCurveID_Project = 254, AttenuationCurveID_None = 255
}
 Curve types of the Attenuation Editor. [詳解]
 
enum  AkBankTypeEnum { AkBankType_User = AKCODECID_BANK, AkBankType_Event = AKCODECID_BANK_EVENT, AkBankType_Bus = AKCODECID_BANK_BUS }
 Bank types [詳解]
 
enum  AK::SoundEngine::MultiPositionType : AkUInt8 { AK::SoundEngine::MultiPositionType_SingleSource, AK::SoundEngine::MultiPositionType_MultiSources, AK::SoundEngine::MultiPositionType_MultiDirections }
 
enum  AkSpeakerPanningType : AkUInt8 { AK_DirectSpeakerAssignment = 0, AK_BalanceFadeHeight = 1, AK_SteeringPanner = 2 }
 Speaker panning type: type of panning logic when object is not 3D spatialized (i.e. when Ak3DSpatializationMode is AK_SpatializationMode_None). [詳解]
 
enum  Ak3DPositionType : AkUInt8 { AK_3DPositionType_Emitter = 0, AK_3DPositionType_EmitterWithAutomation = 1, AK_3DPositionType_ListenerWithAutomation = 2 }
 3D position type: defines what acts as the emitter position for computing spatialization against the listener. Used when Ak3DSpatializationMode is AK_SpatializationMode_PositionOnly or AK_SpatializationMode_PositionAndOrientation. [詳解]
 
enum  AkSetPositionFlags : AkUInt8 { AkSetPositionFlags_Emitter = 1 << 0, AkSetPositionFlags_Listener = 1 << 1, AkSetPositionFlags_Default = (AkSetPositionFlags_Emitter | AkSetPositionFlags_Listener) }
 Flags to independently set the position of the emitter or listener component on a game object. [詳解]
 
enum  AkPanningRule : AkUInt8 { AkPanningRule_Speakers = 0, AkPanningRule_Headphones = 1 }
 Headphone / speakers panning rules [詳解]
 
enum  Ak3DSpatializationMode : AkUInt8 { AK_SpatializationMode_None = 0, AK_SpatializationMode_PositionOnly = 1, AK_SpatializationMode_PositionAndOrientation = 2 }
 3D spatialization mode. [詳解]
 
enum  AkBusHierarchyFlags : AkUInt8 { AkBusHierarchy_Primary = 1 << 0, AkBusHierarchy_Secondary = 1 << 1, AkBusHierarchy_IsMaster = 1 << 7 }
 Bus type bit field. [詳解]
 
enum  AkMeteringFlags : AkUInt8 {
  AK_NoMetering = 0, AK_EnableBusMeter_Peak = 1 << 0, AK_EnableBusMeter_TruePeak = 1 << 1, AK_EnableBusMeter_RMS = 1 << 2,
  AK_EnableBusMeter_KPower = 1 << 4, AK_EnableBusMeter_3DMeter = 1 << 5
}
 Metering flags. Used for specifying bus metering, through AK::SoundEngine::RegisterBusVolumeCallback() or AK::IAkMixerPluginContext::SetMeteringFlags(). [詳解]
 
enum  AkPluginType : AkUInt8 {
  AkPluginTypeNone = 0, AkPluginTypeCodec = 1, AkPluginTypeSource = 2, AkPluginTypeEffect = 3,
  AkPluginTypeMixer = 6, AkPluginTypeSink = 7, AkPluginTypeGlobalExtension = 8, AkPluginTypeMetadata = 9,
  AkPluginTypeMask = 0xf
}
 
enum  AkNodeType { AkNodeType_Default, AkNodeType_Bus }
 

関数

AkVector AK::ConvertAkVector64ToAkVector (AkVector64 in)
 
AkTransform AK::ConvertAkWorldTransformToAkTransform (AkWorldTransform in)
 
AkVector64 AK::ConvertAkVectorToAkVector64 (AkVector in)
 
AkWorldTransform AK::ConvertAkTransformToAkWorldTransform (AkTransform in)
 
AkRamp operator* (const AkRamp &in_rLhs, const AkRamp &in_rRhs)
 

変数

static const AkPluginID AK_INVALID_PLUGINID = (AkPluginID)-1
 Invalid FX ID [詳解]
 
static const AkPluginID AK_INVALID_SHARE_SET_ID = (AkPluginID)-1
 Invalid Share Set ID [詳解]
 
static const AkGameObjectID AK_INVALID_GAME_OBJECT = (AkGameObjectID)-1
 Invalid game object (may also mean all game objects) [詳解]
 
static const AkUniqueID AK_INVALID_UNIQUE_ID = 0
 Invalid unique 32-bit ID [詳解]
 
static const AkRtpcID AK_INVALID_RTPC_ID = AK_INVALID_UNIQUE_ID
 Invalid RTPC ID [詳解]
 
static const AkPlayingID AK_INVALID_PLAYING_ID = AK_INVALID_UNIQUE_ID
 Invalid playing ID [詳解]
 
static const AkUInt32 AK_DEFAULT_SWITCH_STATE = 0
 Switch selected if no switch has been set yet [詳解]
 
static const AkMemPoolId AK_INVALID_POOL_ID = -1
 Invalid pool ID [詳解]
 
static const AkMemPoolId AK_DEFAULT_POOL_ID = -1
 Default pool ID, same as AK_INVALID_POOL_ID [詳解]
 
static const AkAuxBusID AK_INVALID_AUX_ID = AK_INVALID_UNIQUE_ID
 Invalid auxiliary bus ID (or no Aux bus ID) [詳解]
 
static const AkFileID AK_INVALID_FILE_ID = (AkFileID)-1
 Invalid file ID [詳解]
 
static const AkDeviceID AK_INVALID_DEVICE_ID = (AkDeviceID)-1
 Invalid streaming device ID [詳解]
 
static const AkBankID AK_INVALID_BANK_ID = AK_INVALID_UNIQUE_ID
 Invalid bank ID [詳解]
 
static const AkArgumentValueID AK_FALLBACK_ARGUMENTVALUE_ID = 0
 Fallback argument value ID [詳解]
 
static const AkChannelMask AK_INVALID_CHANNELMASK = 0
 Invalid channel mask [詳解]
 
static const AkUInt32 AK_INVALID_OUTPUT_DEVICE_ID = AK_INVALID_UNIQUE_ID
 Invalid Device ID [詳解]
 
static const AkPipelineID AK_INVALID_PIPELINE_ID = AK_INVALID_UNIQUE_ID
 Invalid pipeline ID (for profiling) [詳解]
 
static const AkAudioObjectID AK_INVALID_AUDIO_OBJECT_ID = (AkAudioObjectID)-1
 Invalid audio object ID [詳解]
 
static const AkPriority AK_DEFAULT_PRIORITY = 50
 Default sound / I/O priority [詳解]
 
static const AkPriority AK_MIN_PRIORITY = 0
 Minimal priority value [0,100] [詳解]
 
static const AkPriority AK_MAX_PRIORITY = 100
 Maximal priority value [0,100] [詳解]
 
static const AkPriority AK_DEFAULT_BANK_IO_PRIORITY = AK_DEFAULT_PRIORITY
 Default bank load I/O priority [詳解]
 
static const AkReal32 AK_DEFAULT_BANK_THROUGHPUT = 1*1024*1024/1000.f
 Default bank load throughput (1 Mb/ms) [詳解]
 
static const AkUInt32 AK_SOUNDBANK_VERSION = 150
 Version of the soundbank reader [詳解]
 
static const AkJobType AkJobType_Generic = 0
 Job type for general-purpose work [詳解]
 
static const AkJobType AkJobType_AudioProcessing = 1
 Job type for DSP work [詳解]
 
static const AkJobType AkJobType_SpatialAudio = 2
 Job type for Spatial Audio computations [詳解]
 
static const AkUInt32 AK_NUM_JOB_TYPES = 3
 Number of possible job types recognized by the Sound Engine [詳解]
 

詳解

Data type definitions.

AkTypes.h に定義があります。


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