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◆ SetRTPCValue()
- 参照
- SetRTPCValue
- 引数
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in_rtpcID | ID of the game parameter |
in_value | Value to set |
in_gameObjectID | Associated game object ID |
in_uValueChangeDuration | Duration during which the game parameter is interpolated towards in_value |
in_eFadeCurve | Curve type to be used for the game parameter interpolation |
in_bBypassInternalValueInterpolation | True if you want to bypass the internal "slew rate" or "over time filtering" specified by the sound designer. This is meant to be used when for example loading a level and you dont want the values to interpolate. |
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