バージョン
Wwise SDK 2023.1.3
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You can use Real-time Parameter Controls (RTPCs) to control specific properties of various Wwise objects (sounds, containers, control busses, effects, and so on) based on parameter changes that occur within the game in real time.
Here are some examples of how you can use RTPCs in your games:
In addition to the examples listed above, you can use RTPCs whenever you want an audio structure's property to be affected by what happens in a game.
The sound designer defines the names and ranges of game parameters in Wwise Authoring. Sound designers also define RTPC curves. ゲームパラメータ値は、RTPC カーブのX軸で表されます。
After the sound designer defines the game parameters and RTPC curves in Wwise Authoring, the game only needs to update the value of the various game parameters while the game is being played. サウンドエンジンは、ゲームパラメータの現行値に対するRTPCカーブの評価によりプロパティ値を計算します。
See Working with RTPCs for more information about RTPCs from the sound designer's point of view.
See 統合の詳細 - RTPC for an overview of RTPC integration.