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Wwise Unreal Integration Documentation
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Iterative cooking is not supported in 2023.1. Unreal doesn't support our particular use case, and we are working on mitigating this issue. For now, the simplest solution is to manually delete the staged files. See https://issues.unrealengine.com/issue/UE-167603.
There is currently no automated way to separate assets by package. It is not possible to split languages into different optional packages, or make particular assets loadable independently. Although these features are planned, we need your feedback on your particular use cases so we can develop the most appropriate default feature set. Remember, it’s always possible to overwrite the different libraries in order to adapt the cooking functionality to your particular needs. You can also write specific rules directly in Unreal's Game - Asset Manager project preferences that would encompass the different Wwise assets in the Staging folder.
WG-52497 The Unreal Editor might hang when modifying the Spatial Sound option on the current audio device. 例えば Windows Sonic for Headphones から、 Off に切り替えたときに、この問題が発生することがあります。
Users encountering this issue can disable UE Audio to prevent this hang.
UE Audioを無効にするには、以下を行います:
Config
フォルダを開きます。(例えばWwiseAudioLab/Config
など。)Windows
という名前の新しいフォルダを作成します。Windows
フォルダに、 WindowsEngine.ini
ファイルを作成し、中身を以下のようにします: