目次

クラス AkEmitterObstructionOcclusion

Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them. [詳細]

AkObstructionOcclusionを継承しています。

すべてのメンバ一覧

Public 変数

float  fadeTime = 0.5f
  The number of seconds for fade ins and fade outs.
UnityEngine.LayerMask  LayerMask = -1
  Indicates which layers act as obstructers/occluders.
float  maxDistance = -1.0f
  The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance.
float  refreshInterval = 1
  The number of seconds between obstruction/occlusion checks.

説明

Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them.

The current implementation does not support occlusion.

Wwise Unity Integrationに対してMon Jul 15 15:53:29 2019に生成されました。  doxygen 1.6.3