目次

Wwise Unity Integration Documentation
AkEmitterObstructionOcclusion クラス

Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them. [詳解]

AkObstructionOcclusionを継承しています。

公開変数類

float  fadeTime = 0.5f
  The number of seconds for fade ins and fade outs. [詳解]
 
UnityEngine.LayerMask  LayerMask = -1
  Indicates which layers act as obstructers/occluders. [詳解]
 
float  maxDistance = -1.0f
  The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance. [詳解]
 
float  refreshInterval = 1
  The number of seconds between obstruction/occlusion checks. [詳解]
 

詳解

Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them.

The current implementation does not support occlusion.