目次

クラス AkEnvironment

Use this component to define a reverb zone. This needs to be added to a collider object to work properly. AkEvironment や AkEvironmentPortal をInspectorと共に使うには (Reverb Zones). [詳細]

すべてのメンバ一覧

構成

class   AkEnvironment_CompareByPriority
  Sorts AkEnvironment's based on their priorities. [詳細]
class   AkEnvironment_CompareBySelectionAlgorithm

説明

Use this component to define a reverb zone. This needs to be added to a collider object to work properly. AkEvironment や AkEvironmentPortal をInspectorと共に使うには (Reverb Zones).

This component can be attached to any collider. You can specify a roll-off to fade-in/out of the reverb. The reverb parameters will be defined in the Wwise project, by the sound designer. All AkGameObj that are "environment"-aware will receive a send value when entering the attached collider.

参照:
Wwise Unity Integrationに対してThu May 9 21:19:00 2019に生成されました。  doxygen 1.6.3