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Wwise Unity Integration Documentation

Helper class that knows a Wwise Event and when to trigger it in Unity. As of 2017.2.0, the AkEvent inspector has buttons for play/stop, play multiple, stop multiple, and stop all. Play/Stop will play or stop the event such that it can be previewed both in edit mode and play mode. When multiple objects are selected, Play Multiple and Stop Multiple will play or stop the associated AkEvent for each object. [詳解]

AkEvent の継承関係図
AkAmbient

公開変数類

AkActionOnEventType actionOnEventType = AkActionOnEventType.AkActionOnEventType_Stop
 Replacement action. See AK::SoundEngine::ExecuteEventOnAction() [詳解]
 
AkCurveInterpolation curveInterpolation = AkCurveInterpolation.AkCurveInterpolation_Linear
 Fade curve to use with the new Action. See AK::SoundEngine::ExecuteEventOnAction() [詳解]
 
bool enableActionOnEvent = false
 Enables additional options to reuse existing events. Use it to transform a Play event into a Stop event without having to define one in the Wwise Project. [詳解]
 
UnityEngine.GameObject soundEmitterObject
 Game object onto which the Event will be posted. By default, when empty, it is posted on the same object on which the component was added. [詳解]
 
float transitionDuration = 0.0f
 Duration of the fade. See AK::SoundEngine::ExecuteEventOnAction() [詳解]
 
System.Collections.Generic.List< int > triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID }
 List containing the enabled triggers. [詳解]
 
bool useOtherObject = false
 This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. [詳解]
 

静的公開変数類

const int MAX_NB_TRIGGERS = 32
 Since our mask is a 32 bits integer, we can't have more than 32 triggers [詳解]
 
static System.Collections.Generic.Dictionary< uint, string > triggerTypes = AkTriggerBase.GetAllDerivedTypes()
 Will contain the types of all the triggers derived from AkTriggerBase at runtime [詳解]
 

詳解

Helper class that knows a Wwise Event and when to trigger it in Unity. As of 2017.2.0, the AkEvent inspector has buttons for play/stop, play multiple, stop multiple, and stop all. Play/Stop will play or stop the event such that it can be previewed both in edit mode and play mode. When multiple objects are selected, Play Multiple and Stop Multiple will play or stop the associated AkEvent for each object.

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