目次

クラス AkRoomPortal

An AkRoomPortal can connect two AkRoom components together. [詳細]

AkTriggerHandlerを継承しています。

すべてのメンバ一覧

Public メソッド

ulong  GetID ()
  Access the portal's ID.
override void  HandleEvent (UnityEngine.GameObject in_gameObject)
  Opens the portal on trigger event.
void  ClosePortal (UnityEngine.GameObject in_gameObject)
  Closes the portal on trigger event.

Public 変数

const int  MAX_ROOMS_PER_PORTAL = 2
  AkRoomPortals can only connect a maximum of 2 rooms.
const int  MAX_NB_TRIGGERS = 32
  Since our mask is a 32 bits integer, we can't have more than 32 triggers.
System.Collections.Generic.List
< int > 
triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID }
  List containing the enabled triggers.
bool  useOtherObject = false
  This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object.

Static Public 変数

static
System.Collections.Generic.Dictionary
< uint, string > 
triggerTypes = AkTriggerBase.GetAllDerivedTypes()
  Will contain the types of all the triggers derived from AkTriggerBase at runtime.

プロパティ

AkRoom  frontRoom [get]
  These private members should not be given setters. Rooms should be set using the array, in case we ever increase MAX_ROOMS_PER_PORTAL.

説明

An AkRoomPortal can connect two AkRoom components together.

Wwise Unity Integrationに対してThu May 9 21:19:00 2019に生成されました。  doxygen 1.6.3