目次

クラス AkSpatialAudioListener

Add this script on the game object that represent a listener. This is normally added to the Camera object or the Player object, but can be added to any game object when implementing 3D busses. isDefaultListener determines whether the game object will be considered a default listener - a listener that automatically listens to all game objects that do not have listeners attached to their AkGameObjListenerList's. [詳細]

AkSpatialAudioListenerに対する継承グラフ
AkSpatialAudioBase

すべてのメンバ一覧

構成

class   SpatialAudioListenerList
  This class represents the list of active Unity Game Objects that are designated to be spatial audio listeners. Currently, only one spatial audio listener can be active at a time. [詳細]

Public メソッド

void  EnteredRoom (AkRoom room)
  Called when entering a room.
void  ExitedRoom (AkRoom room)
  Called when exiting a room.
void  SetGameObjectInRoom ()
  Sets the Unity Game Object within the highest priority room.

プロパティ

static AkAudioListener  TheSpatialAudioListener [get]
  Returns the "single" spatial audio listener.
static SpatialAudioListenerList  SpatialAudioListeners [get]
  Returns the list of active Unity Game Objects that are designated to be spatial audio listeners.

説明

Add this script on the game object that represent a listener. This is normally added to the Camera object or the Player object, but can be added to any game object when implementing 3D busses. isDefaultListener determines whether the game object will be considered a default listener - a listener that automatically listens to all game objects that do not have listeners attached to their AkGameObjListenerList's.

参照:
Wwise Unity Integrationに対してMon Jul 15 15:53:29 2019に生成されました。  doxygen 1.6.3