目次

delegate void AkTriggerBase::Trigger ( UnityEngine.GameObject  in_gameObject  ) 

Delegate declaration for all Wwise Triggers.

引数:
in_gameObject  in_gameObject is used to pass "Collidee" objects when Colliders are used. Some components have the option "Use other object", this is the object they'll use.
Wwise Unity Integrationに対してFri Mar 15 17:37:20 2019に生成されました。  doxygen 1.6.3