目次

delegate void AkTriggerBase::Trigger ( UnityEngine.GameObject  in_gameObject  ) 

Delegate declaration for all Wwise Triggers.

引数:
in_gameObject  in_gameObject is used to pass "Collidee" objects when Colliders are used. Some components have the option "Use other object", this is the object they'll use.
Wwise Unity Integrationに対してThu May 9 21:19:00 2019に生成されました。  doxygen 1.6.3