目次

Wwise Unity Integration Documentation

The full Wwise Authoring API is exposed to Unity as a native plugin for the Windows and macOS platforms. All features, including subscriptions, are supported through the AkWAAPIClient class. [詳解]

公開メンバ関数

delegate void  WaapiEventCallback (ulong SubscriptionID, string Contents)
  Delegate ran when a subscription is triggered [詳解]
 

静的公開メンバ関数

static bool  Connect (string Uri, uint Port)
  Connects to a Wwise Authoring application [詳解]
 
static void  Disconnect ()
  Disconnects from the connected Wwise Authoring application [詳解]
 
static bool  Subscribe (string Uri, string Options, WaapiEventCallback Callback, out ulong SubscriptionID, out string Result)
  Subscribes to a topic. See Subscribing to Topics in the Wwise Authoring API for more information. [詳解]
 
static bool  Subscribe (string Uri, string Options, WaapiEventCallback Callback, int TimeoutMs, out ulong SubscriptionID, out string Result)
  Subscribes to a topic. See Subscribing to Topics in the Wwise Authoring API for more information. [詳解]
 
static bool  Unsubscribe (ulong SubscriptionID, out string Result)
  Unsubscribes from a topic. [詳解]
 
static bool  Unsubscribe (ulong SubscriptionID, int TimeoutMs, out string Result)
  Unsubscribes from a topic. [詳解]
 
static bool  Call (string Uri, string Args, string Options, out string Result)
  Perform a call to the Wwise Authoring. See Querying the Wwise Project for more information. [詳解]
 
static bool  Call (string Uri, string Args, string Options, int TimeoutMs, out string Result)
  Perform a call to the Wwise Authoring. See Querying the Wwise Project for more information. [詳解]
 

プロパティ

static bool  IsConnected [get]
  Is the client connected [詳解]
 

詳解

The full Wwise Authoring API is exposed to Unity as a native plugin for the Windows and macOS platforms. All features, including subscriptions, are supported through the AkWAAPIClient class.