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Wwise Unity Integration Documentation
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Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. AkEnvironment や AkEnvironmentPortal を Inspectorで使う (Reverb Zones) [詳解]
MonoBehaviourを継承しています。
クラス | |
| class | EnvListWrapper |
| This enables us to detect intersections between portals and environments in the editor [詳解] |
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公開変数類 | |
| UnityEngine.Vector3 | axis = UnityEngine.Vector3.right |
| The axis used to find the contribution of each environment [詳解] |
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| AkEnvironment[] | environments = new AkEnvironment[MAX_ENVIRONMENTS_PER_PORTAL] |
| EnvListWrapper[] | envList |
| Unity can't serialize an array of list so we wrap the list in a serializable class [詳解] |
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Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. AkEnvironment や AkEnvironmentPortal を Inspectorで使う (Reverb Zones)