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Wwise SDK 2021.1.14
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#include <AkCommonDefs.h>
クラス | |
| struct | CustomMetadata |
| Custom object metadata. [詳解] |
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公開型 | |
| typedef AkArray< CustomMetadata, const CustomMetadata &, AkPluginArrayAllocator > | ArrayCustomMetadata |
| Array type for carrying custom metadata. [詳解] |
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| typedef AkString< AkPluginArrayAllocator, char > | String |
| String type for use in 3D audio objects. [詳解] |
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公開メンバ関数 | |
| AkAudioObject () | |
| Constructor [詳解] |
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| ~AkAudioObject () | |
| Destructor [詳解] |
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| void | CopyContents (const AkAudioObject &in_src) |
| Copy object metadata (everything but the key) from another object. [詳解] |
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| void | SetCustomMetadata (CustomMetadata *in_aCustomMetadata, AkUInt32 in_uLength) |
| void | Transfer (AkAudioObject &in_from) |
| Transfer function for transfer move policies. [詳解] |
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| AKRESULT | SetName (AK::IAkPluginMemAlloc *in_pAllocator, const char *in_szName) |
| void | ResetState () |
| Reset object state in preparation for next frame. [詳解] |
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公開変数類 | |
| AkAudioObjectID | key |
| Unique ID, local to a given bus. [詳解] |
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| AkPositioningData | positioning |
| Positioning data for deferred 3D rendering. [詳解] |
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| AkRamp | cumulativeGain |
| Cumulative ramping gain to apply when mixing down to speaker bed or final endpoint [詳解] |
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| ArrayCustomMetadata | arCustomMetadata |
| Array of custom metadata, gathered from visited objects. [詳解] |
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| AkPipelineID | instigatorID |
| Profiling ID of the node from which the object stems (typically the voice, instance of an actor-mixer). [詳解] |
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| String | objectName |
| Name string of the object, to appear in the object profiler. This is normally used by out-of-place object processors for naming their output objects. Built-in sound engine structures don't use it. [詳解] |
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An audio object refers to an audio signal with some attached metadata going through the sound engine pipeline. The AkAudioObject struct encapsulates the metadata part. The signal itself is contained in a separate AkAudioBuffer instance.
AkCommonDefs.h の 307 行目に定義があります。