| Wwise SDK 2021.1.14
    | 
#include <AkCallback.h>
 
  
| 公開変数類 | |
| AkPlayingID | playingID | 
| Playing ID of Event, returned by PostEvent()  [詳解] | |
| AkSegmentInfo | segmentInfo | 
| Segment information corresponding to the segment triggering this callback.  [詳解] | |
| AkCallbackType | musicSyncType | 
| Would be either AK_MusicSyncEntry, AK_MusicSyncBeat, AK_MusicSyncBar, AK_MusicSyncExit, AK_MusicSyncGrid, AK_MusicSyncPoint or AK_MusicSyncUserCue.  [詳解] | |
| char * | pszUserCueName | 
| Cue name (UTF-8 string). Set for notifications AK_MusicSyncUserCue. NULL if cue has no name.  [詳解] | |
|  基底クラス AkCallbackInfo に属する継承公開変数類 | |
| void * | pCookie | 
| User data, passed to PostEvent()  [詳解] | |
| AkGameObjectID | gameObjID | 
| Game object ID  [詳解] | |
Callback information structure corresponding to AK_MusicSyncEntry, AK_MusicSyncBeat, AK_MusicSyncBar, AK_MusicSyncExit, AK_MusicSyncGrid, AK_MusicSyncPoint and AK_MusicSyncUserCue. If you need the Tempo, you can compute it using the fBeatDuration Tempo (beats per minute) = 60/fBeatDuration
AkCallback.h の 235 行目に定義があります。