| Wwise SDK 2021.1.14
    | 
Positioning information obtained from an object [詳解]
#include <AkQueryParameters.h>
| 公開変数類 | |
| AkReal32 | fCenterPct | 
| Center % [0..1]  [詳解] | |
| AkSpeakerPanningType | pannerType | 
| Speaker panning type: type of panning logic when object is not 3D spatialized.  [詳解] | |
| Ak3DPositionType | e3dPositioningType | 
| 3D position type: defines what acts as the emitter position for computing spatialization against the listener.  [詳解] | |
| bool | bHoldEmitterPosAndOrient | 
| Hold emitter position and orientation values when starting playback.  [詳解] | |
| Ak3DSpatializationMode | e3DSpatializationMode | 
| Spatialization mode  [詳解] | |
| bool | bEnableAttenuation | 
| Attenuation parameter set is active.  [詳解] | |
| bool | bUseConeAttenuation | 
| Use the cone attenuation  [詳解] | |
| AkReal32 | fInnerAngle | 
| Inner angle  [詳解] | |
| AkReal32 | fOuterAngle | 
| Outer angle  [詳解] | |
| AkReal32 | fConeMaxAttenuation | 
| Cone max attenuation  [詳解] | |
| AkLPFType | LPFCone | 
| Cone low pass filter value  [詳解] | |
| AkLPFType | HPFCone | 
| Cone low pass filter value  [詳解] | |
| AkReal32 | fMaxDistance | 
| Maximum distance  [詳解] | |
| AkReal32 | fVolDryAtMaxDist | 
| Volume dry at maximum distance  [詳解] | |
| AkReal32 | fVolAuxGameDefAtMaxDist | 
| Volume wet at maximum distance (if any) (based on the Game defined distance attenuation)  [詳解] | |
| AkReal32 | fVolAuxUserDefAtMaxDist | 
| Volume wet at maximum distance (if any) (based on the User defined distance attenuation)  [詳解] | |
| AkLPFType | LPFValueAtMaxDist | 
| Low pass filter value at max distance (if any)  [詳解] | |
| AkLPFType | HPFValueAtMaxDist | 
| High pass filter value at max distance (if any)  [詳解] | |
Positioning information obtained from an object
AkQueryParameters.h の 43 行目に定義があります。